My 99th Post! Kamen Rider Spotlight: Kamen Rider Fourze
Well, time for another instalment of the Kamen Rider Spotlight, and in honour of both the season that just ended and the memory of the first man to land on the moon, Neil Armstrong, today’s Rider is none other than Kamen Rider Fourze.
Gentaro Kisaragi. Fourze. The high school-er. The spaceman. The one who can and will befriend all others. Call him what you will, but above all else, he has earned the title of Kamen Rider, being able to stand strong alongside OOO, W, the Seven Legendary Riders, Decade, and even Gokaiger and Gobuster.
Fourze took the mix/match style of OOO and added a fourth dimension to it, being able to use four different powers at once, one on each hand and foot. With Fourze, he uses the Astroswitches, specialised switches that he inserts into the Fourze Driver that grant him different weapons and tools, even whole new forms called States. The standard ones come in a set of 40, but there are also a few extra ones that have popped up from time to time. The 40 Astroswitches are: Rocket, Launcher, Drill, Radar, Magic Hand, Camera, Parachute, Chainsaw, Hopping, Elek, Scissors, Beat, Chain Array, Smoke, Spike, Winch, Flash, Shield, Gatling, Fire, Stealth, Hammer, Water, Medical, Pen, Wheel, Screw, Hand, Schop, N Magnet, S Magnet, Freeze, Claw, Board, Giantfoot, Aero, Gyro, Net, Stamper, and Cosmic.
Base States is his default form. He has a hoverpack on his back that’s actually carried onto his other forms, and can mix and match any of his Astroswitches except for Elek, Fire, N and S Magnet, and Cosmic, as inserting those switches changes his State. His most typical finisher, or Limit Break as it’s called, in this form is the Rider Rocket Drill Kick, which uses the Rocket and Drill switches to send a jet-propelled drill through the target. In the finale, he used this finisher while pulling the level for the Limit Break three times, giving it enough power to defeat the last enemy of the series.
Elek States is the result of using the Elek Switch. In this form, he possesses a higher level of defence, as well as a weapon called Billy the Rod, a rod that has multiple settings allowing for different electrical attacks and manoeuvres, his trademark being the Rider 10 Billion Volt Break. An alternative Limit Break to that is the Rider Lightning Drill Kick.
Fire States is the result of using the Fire Switch. Gosh, I wonder what this does?! Well okay, it DOES give him a gun that shoots flames called the Fire Module Hee-Hackgun, but the gun can also change modes into a fire extinguisher, meaning he can put out any fires started in battle as well. His main Limit Break is the Rider Exploding Shoot, but he also has used an unnamed Limit Break that also adds Launcher and Gatling to the mix for an all out storm of long-range attacks. He kinda redefines the term “fire fighter” in this form.
Magnet States is the result of using the NS Magphone in its separated form, the N Magnet and S Magnet Switches. His sheer power goes way higher, as he has dual shoulder cannons that fire high-powered long range blasts and can manipulate magnetic fields. His Limit Break in this form is the Rider Super Electromagnetic Bomber. He can also use the Rider Super Electromagnetic Tackle, wherein he charges up the cannons and tackles the enemy hard.
Cosmic States is the result of using the Cosmic Switch, which then absorbs all other switches not currently plugged into the Fourze Driver. The chest plate has buttons for each switch, allowing him to mix and match any of the Astroswitches’ powers, like giving Launcher Freeze’s power for freeze missiles. He can also plug in the Rocket, Elek, Fire, or several other of the right-hand switches into his new weapon, the Barizun Sword, for different effects. His Limit Break in this form is usually two-fold, as the Barizun Sword comes in two modes: Boost and Slash. Using the Limit Break in Boost Mode lets him open up a wormhole into space, then flies his opponent through it. He then follows up by switching to Slash Mode and using its Limit Break, the Rider Super Galaxy Finish. Finally, he has one other Limit Break that uses no other switch: a simple Rider Kick that fuels off the natural power created by the merging of all 40 Astroswitches.
Rocket States, or Double Rocket States as it’s also been called, is the result of using the special Rocket Switch Super-1. It gives him two rockets for the price of one, and the rockets can even temporarily de-materialize so that he has a hand to changes switches or pull the Limit Break lever. He has two Limit Breaks, the default of which is the Rider Tailspin Crusher, a high-speed corkscrew kick. The other is the Rider Double Rocket Drill Kick, which is an advanced form of the Rider Rocket Drill Kick.
Rocket Drill States is the result of using the Clear Drill Switch. Because of it’s unique and unbalanced form and the fact that he’s only used it once, I’m going to guess that it’s somewhat unstable. Nonetheless, the Limit Break is the Rider Rocket Drill Blast, a huge punch from the rocket powered and propelled drill.
Meteor Fusion States is the result of using the Fusion Switch with Kamen Rider Meteor’s Meteor Switch. In this form, he can use Meteor’s Jeet Kun Do style martial arts, as well as wield both Meteor’s Fingerprint Authentication Brace Meteor Galaxy and Barizun Sword from Fourze’s Cosmic States. His Limit Break is the Rider Fusion Drill Kick. Gee, I wonder what switch he uses for that? lol
Anyway, that’s all for now. Ja ne!
Posted on August 26, 2012, in The Kamen Rider Spotlight and tagged Aero, Beat, Board, Camera, Chain Array, Chainsaw, Claw, Cosmic, Drill, Elek, Fire, Flash, Freeze, Gatling, Giantfoot, Gyro, Hammer, Hand, Hopping, Kamen Rider, Kamen Rider Fourze, Kamen Rider Meteor, Launcher, Limit Break, Magic Hand, Medical, N Magnet, Neil Armstrong, Net, Parachute, Pen, Radar, Rider Kick, Rocket, S Magnet, Schop, Scissors, Screw, Shield, Smoke, Spike, Stamper, Stealth, Water, Wheel, Winch. Bookmark the permalink. Leave a comment.