So, as I’ve mentioned in the past, several of my Infinite DC fanfics are eventually leading up to a Justice League story, in particular the ending to Man of Tomorrow. Now, while the main plot of this story is pretty much decided in my head, one thing that keeps changing bit by bit is who I want on the Justice League. Five members I know for a fact will be on the team are Superman, Wonder Woman, The Flash, Batman, and Green Lantern. The sixth slot will go to either Martian Manhunter or Cyborg, the seventh slot is still completely up in the air, and now I’m beginning to wonder if I really wanna do the standard Magnificent Seven with the group, or include an eighth slot for whoever didn’t get the sixth.
As you can see, I’m in need of feedback. Before you give it, though, let’s talk about the seventh member. The criteria for the hero that fills seventh slot is as follows:
- They have to be a woman. I don’t want Wonder Woman to be the ONLY superheroine on a team full of dudes.
- She cannot be a member of the Birds of Prey: Dark. Ergo, she can’t be Black Canary, Huntress, Raven, or Batwoman. There will EVENTUALLY be mingling between the two teams, just not yet.
- She cannot be part of the extended hero teams of the other members, so not Power Girl, Batgirl, Wonder Girl, Jesse Quick, or Miss Martian.
- She has to have some sort of power or ability that is unique to the team. So, no one who is just a strong woman who can fly.
Anyway, with that said, here are some of my most considered options for the seventh hero, as well as reasons why I might not choose each one. Keep in mind, I’m aware I could change the stuff that gives me pause to add them, but some of these things lend to possible stories I can tell later, so I don’t know that I’d want to change them.
Fire was one of my first choices, in fact the one I’d initially decided on, for a number of reasons: Her ability to turn into and control fire, her characterization being in stark contrast to Wonder Woman’s, her Brazilian heritage giving further international flavour to the team, and the fact that, while she’s served with extended versions of the Justice League and the JLI, she’s never really been on THE team of 7 or so heroes. This would give her a unique presence to the team. Reasons why I wouldn’t want to add her is generally due to the fact that she’s known nowadays for being a tag team of sorts with Ice, so having one on the team without the other might feel odd, and her name is sadly HORRIBLY generic, not to mention can be confusing when there are other heroes with ‘Fire’ in their name, like Starfire or Firestorm.
Hawkgirl was again another obvious choice, given her repeated presence on the Justice League (in particular being part of the Big 7 in the DCAU League), and her incredible strength in both armed and unarmed combat. Like with many things in Infinite DC, I’d want to make her a mixture of the more commonly known Hawkgirl and the Hawkgirl from the New 52‘s Earth 2. She’d probably wear the Earth 2 costume, but rather than wield a Nth metal mace or her crossbow blaster, I’d giver her an Nth metal crossbow blaster that turns into a mace. Why? Because mêlée weapons that turn into guns are awesome. Reasons why I might not add her is just how typical it would be, and an admitted temptation to have her be on the Birds of Prey: Dark instead.
Okay, I’m kinda breaking my own rules here, but I feel that Katana isn’t necessarily part of the Bat Family team, or is at least independent enough now that she could be a member. Heck, she IS a member of the Justice League of America in the comics these days, and she would bring international flavour to the team, along with that frigging badass sword. Reason why I would be hesitant to having her on the team is because she’s one of the DC characters who is probably a bit more prone to slashing people, which could conflict BAD with some of the others on the team.
Zatanna, because hey, the Justice League could use a little magic, right? Not to mention fishnet stockings. lol But yeah, Zatanna would be the magical expert of the team, wearing her usual stage-magician attire, and minus her relationship with assface, I-I mean Constantine. Reasons why I might be hesitant to let her into the Justice League are because, like Hawkgirl, I’m tempted to make her a member of the BoP (especially since she was a member of the Justice League Dark in the New 52, which is where Birds of Prey: Dark gets its name), and because having to write her spells backwards, while not the worst thing in the world, could be a bitch to spellcheck. XD
*GASP!* Mera and not Aquaman?! Can this be?! Well, I kind of have plans for Aquaman later on that require him to be off the team, but that doesn’t mean Mera absolutely cannot be on it. Her ability to control water, no matter where it is, would make her a major player in the Justice League, a team that I don’t think she’s ever formally joined, despite having worked with them several times. Oh, and to be clear, she would just be Mera. Not Aquawoman, not Water Woman, and the one I find most insulting, not Aquawife. Reasons why I might not include her is due to her trademark anger issues and shaky history with Wonder Woman.
So yeah, vote which of these women you’d like to see in my Justice League below. Or, if there’s one not listed who fits the criteria and who you’d like to suggest, feel free in the comments. Also, lemme know if you think Cyborg, Martian Manhunter, or BOTH should be members, and we’ll see what happens. Ja né!
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Well, time for another instalment of the Kamen Rider Spotlight, and in honour of both the season that just ended and the memory of the first man to land on the moon, Neil Armstrong, today’s Rider is none other than Kamen Rider Fourze.
Gentaro Kisaragi. Fourze. The high school-er. The spaceman. The one who can and will befriend all others. Call him what you will, but above all else, he has earned the title of Kamen Rider, being able to stand strong alongside OOO, W, the Seven Legendary Riders, Decade, and even Gokaiger and Gobuster.
Fourze took the mix/match style of OOO and added a fourth dimension to it, being able to use four different powers at once, one on each hand and foot. With Fourze, he uses the Astroswitches, specialised switches that he inserts into the Fourze Driver that grant him different weapons and tools, even whole new forms called States. The standard ones come in a set of 40, but there are also a few extra ones that have popped up from time to time. The 40 Astroswitches are: Rocket, Launcher, Drill, Radar, Magic Hand, Camera, Parachute, Chainsaw, Hopping, Elek, Scissors, Beat, Chain Array, Smoke, Spike, Winch, Flash, Shield, Gatling, Fire, Stealth, Hammer, Water, Medical, Pen, Wheel, Screw, Hand, Schop, N Magnet, S Magnet, Freeze, Claw, Board, Giantfoot, Aero, Gyro, Net, Stamper, and Cosmic.
Base States is his default form. He has a hoverpack on his back that’s actually carried onto his other forms, and can mix and match any of his Astroswitches except for Elek, Fire, N and S Magnet, and Cosmic, as inserting those switches changes his State. His most typical finisher, or Limit Break as it’s called, in this form is the Rider Rocket Drill Kick, which uses the Rocket and Drill switches to send a jet-propelled drill through the target. In the finale, he used this finisher while pulling the level for the Limit Break three times, giving it enough power to defeat the last enemy of the series.
Elek States is the result of using the Elek Switch. In this form, he possesses a higher level of defence, as well as a weapon called Billy the Rod, a rod that has multiple settings allowing for different electrical attacks and manoeuvres, his trademark being the Rider 10 Billion Volt Break. An alternative Limit Break to that is the Rider Lightning Drill Kick.
Fire States is the result of using the Fire Switch. Gosh, I wonder what this does?! Well okay, it DOES give him a gun that shoots flames called the Fire Module Hee-Hackgun, but the gun can also change modes into a fire extinguisher, meaning he can put out any fires started in battle as well. His main Limit Break is the Rider Exploding Shoot, but he also has used an unnamed Limit Break that also adds Launcher and Gatling to the mix for an all out storm of long-range attacks. He kinda redefines the term “fire fighter” in this form.
Magnet States is the result of using the NS Magphone in its separated form, the N Magnet and S Magnet Switches. His sheer power goes way higher, as he has dual shoulder cannons that fire high-powered long range blasts and can manipulate magnetic fields. His Limit Break in this form is the Rider Super Electromagnetic Bomber. He can also use the Rider Super Electromagnetic Tackle, wherein he charges up the cannons and tackles the enemy hard.
Cosmic States is the result of using the Cosmic Switch, which then absorbs all other switches not currently plugged into the Fourze Driver. The chest plate has buttons for each switch, allowing him to mix and match any of the Astroswitches’ powers, like giving Launcher Freeze’s power for freeze missiles. He can also plug in the Rocket, Elek, Fire, or several other of the right-hand switches into his new weapon, the Barizun Sword, for different effects. His Limit Break in this form is usually two-fold, as the Barizun Sword comes in two modes: Boost and Slash. Using the Limit Break in Boost Mode lets him open up a wormhole into space, then flies his opponent through it. He then follows up by switching to Slash Mode and using its Limit Break, the Rider Super Galaxy Finish. Finally, he has one other Limit Break that uses no other switch: a simple Rider Kick that fuels off the natural power created by the merging of all 40 Astroswitches.
Rocket States, or Double Rocket States as it’s also been called, is the result of using the special Rocket Switch Super-1. It gives him two rockets for the price of one, and the rockets can even temporarily de-materialize so that he has a hand to changes switches or pull the Limit Break lever. He has two Limit Breaks, the default of which is the Rider Tailspin Crusher, a high-speed corkscrew kick. The other is the Rider Double Rocket Drill Kick, which is an advanced form of the Rider Rocket Drill Kick.
Rocket Drill States is the result of using the Clear Drill Switch. Because of it’s unique and unbalanced form and the fact that he’s only used it once, I’m going to guess that it’s somewhat unstable. Nonetheless, the Limit Break is the Rider Rocket Drill Blast, a huge punch from the rocket powered and propelled drill.
Meteor Fusion States is the result of using the Fusion Switch with Kamen Rider Meteor’s Meteor Switch. In this form, he can use Meteor’s Jeet Kun Do style martial arts, as well as wield both Meteor’s Fingerprint Authentication Brace Meteor Galaxy and Barizun Sword from Fourze’s Cosmic States. His Limit Break is the Rider Fusion Drill Kick. Gee, I wonder what switch he uses for that? lol
Anyway, that’s all for now. Ja ne!