Last time in the Pokémon FireRed Text-And-Screencap-Only Nuzlocke Challenge, I learned about everything going on in the Pokémon Tower in Lavender Town, but to advance up through it, I’d need the Silph Scope prototype in Celadon City. And hey, it wasn’t like there was anywhere else to go or anything else to do, since sleeping Snorlax were blocking not one but two routes, and Saffron City was still under lock-down. Anyway, while looking for the scope, I detoured to the Gym and won the Rainbow Badge. This time, with my team prepared (and cue obligatory shot of my team because I forgot to include one at the end of last time)…
…I decided to check around town and see if I could find any leads on the Silph Scope. Finally, I managed to find a scientist who worked for Silph Co. who claimed that the scope had been stolen by a thief. Given that Team Rocket grunts were pretty much everywhere in this part of town, it didn’t exactly take a genius to figure out what happened. Also, since the small casino in Celadon was named the Rocket Game Corner, it was pretty obvious that this was their hideout. But how to get in without arousing suspicion?
Anyway, after I’d finished gambling for a bit (leave me alone, I’m 30 years old and will gamble all I fuckin’ well like, lol)…
Oh, and as I was beating the crap outta Rocket Grunts, guess what happened? 😀
…Anyway, with all that taken care of, I decided both I and my Pokémon could use a break before heading back to Pokémon Tower. So, with that said, come back in a bit to find out how that went, as well as my attempts to awaken Snorlax… … …and the unfortunate events that occurred as a result. Ja né!
Last time in the Pokémon FireRed Text-And-Screencap-Only Nuzlocke Challenge, I got the Flash HM, almost had the shit scared outta me by Milo and a Dugtrio, and made my way to Lavender Town, during which, I taught my team some new tricks, and caught a couple of new team members, like this one…
…This time, having arrived in Lavender Town, I decided to take a quick look around and see what all was available to me in town. Pretty much immediately, I found the Name Rater’s house, which meant it was time to make a correction. 😀
Anyway, after checking around, I learned that Mr. Fuji went into Pokémon Tower, the grave-site of all Pokémon in Kanto, but that some kind of ghosts are blocking the means to advance. Without an item called the Silph Scope, I decided to head to the location of a prototype of the device, and the site of my next Gym Challenge: Celadon City. However, as per the norm, I found myself facing down…a ROUTE. FULL. OF. TRAINERS.
Anyway, with all that taken care of, and a new member of the team obtained…
…I made my way through the second underground path to get to Celadon City…although, I have to ask: The staircases going into both underground paths are the same size, which would indicate that they’re both at the same depth underneath Saffron City… … …So how do they not intersect? I mean, I guess one MUST be under the other, but the physical evidence doesn’t back that up. And yeah, I know, top-down 2D RPG, but it didn’t HAVE to be this way, especially since we’ve had FOUR GAMES (not counting separate versions) where we go to Kanto, and not once has there ever been an attempt to fix the problem.
Anyway, I got to Celadon City, and pretty much immediately recognized there might be a problem going on in town.
…Regardless, I did some digging around town, and couldn’t help but find maybe one or two interesting points of interest. 🙂
Anyway, shortly after I obtained the Fly HM, I realized that my Pokédex now had 29 pages to it, meaning I only needed one more to obtain the Itemfinder. Now, I could’ve simply given Otis a Fire Stone, too, but I chose to let it learn some new attacks before evolving it. Also, I could’ve fished out a Magikarp from…well, ANYWHERE I hadn’t caught anything already that had water present, to make the 30th page, but I didn’t wanna waste a location on that. Luckily, with Magikarp in mind, I recalled a certain someone I met at the Pokémon Center near Mt. Moon who might have a solution to my problem.
So, after all that, and a bit of grinding that I wisely chose to keep off-article this time, I was ready to take on the Celadon City Gym, when I found myself with a problem. See, I was planning to go in with Otis, Edge, and Damian. However, you need to Cut your way to the Gym, none of them could learn Cut, and as I’ve noted before, I only ever challenge Gym Leaders using the same number of Pokémon as they have, and the Celadon City Gym Leader, Erika, has three. So, I unfortunately had to cancel Damian’s spot to my team for the Gym Battle and sub him out for Milo. Luckily, that doesn’t apply to the other Gym Trainers, so with him still on my team, I stormed the Gym.
Anyway, with the other Gym Trainers defeated, I returned Damian and the rest of my team sans Milo, Otis, and Edge to the PC and took on Erika.
And thus, we’re now at four badges, with the other four still to go. Next time, though, I plan to check out exactly what Team Rocket is doing in Celadon City and hopefully locate the Silph Scope. Ja né!
Last time in the Pokémon FireRed Text-And-Screencap-Only Nuzlocke Challenge, I stepped on board the S.S. Anne looking for a party and instead found myself with a bunch of tough Trainers and my Rival all looking for battles. After beating them all and getting the HM 01 to teach my Pokémon Cut, I cut down the branches blocking the way to the Vermilion City Gym and challenged the Gym Leader, ultimately coming out with a win and the Thunder Badge. This time, before making my way to Rock Tunnel (because a certain lazy sleepyhead Pokémon was blocking the fast way to Lavender Town), I decided to trek through Diglett’s Cave to obtain HM 05, which would be necessary to traverse the dark tunnel.
After getting the Flash HM, I decided to go around looking for new items…
…visit move tutors I couldn’t reach before…
…and decided to re-challenge old Trainers I fought back on Route 3.
At this point, I was feeling pretty good about myself and my team. In fact, as I was on my way back to Vermilion through Diglett’s Cave, because I don’t have anyone that knows Teleport or Fly, I was thinking to myself about how I’ve kept back-ups for my team in my box and at the Daycare, and how I might someday find myself in a situation where someone on my team is going to die and I’ll have to make a choice as to who that is, but ultimately realized that I couldn’t really consider letting any of them die. The six in my party currently had been doing such a good job, and other than for the sake of traversing certain areas or challenging specific Gyms, I saw no reason to split up a winning team and didn’t wanna see any of them die. And just as I was thinking that…
Fucking Dugtrio pops up outta nowhere. It had never even occurred to me that I might end up running into another one after Trinity. Heck, more often than not, I’ll usually only ever run into ONE Dugtrio in Diglett’s Cave one time and then never again. But now, here one was, at Level 29, facing down Milo, who was at Level 23. I couldn’t recall him, I couldn’t run away. For a few moments, I was frozen thinking that, because I’d chosen not to have a Flying-type out in front, Milo was about to die. And I just remembered thinking to myself about how, it doesn’t matter how prepared you think you are, how strong you think your team is, and how cool a head you can keep, sooner or later, in a Nuzlocke, somebody dies. And there’s no doubt in my mind that that’s the case. No matter who you are, in a Nuzlocke, someday, somebody will die… … … …but, then again…somedays, everybody lives. 🙂
Thank GOD I had an X Attack and an X Defend in my backpack and had neglected to sell them, because otherwise, there’s NO fucking way, with a 6 level difference and a mass power advantage, that Milo could’ve beaten Dugtrio! And as it was, I still ended up having to use a shit-ton of Potions to keep him alive! Also, not kidding here, the last attack before I took Dugtrio out was a Mud-Slap that nailed a critical and reduced Milo’s accuracy. Milo almost died from a FUCKING MUD-SLAP! That would’ve resulted in the worst eulogy EVER! XD Anyway, after that, I opted to move Edge to the front to deal with Diglett for the rest of the trip, and decided to teach Milo Water Pulse in case something like this ever happened again. Oh, and on top of all that, after surviving that battle, Milo proceeded to find a TM 10, which taught him Hidden Power, and apparently, his Hidden Power is Flying-type, meaning he now has a means of taking on Fighting-types. At this point, I might as well just call Milo the Flukemaster.
So yeah, after all that, I made my way back to Cerulean City and Cut my way to Route 9, where another slew of Trainers were in my way to Rock Tunnel. So, of course, after a quick battle montage…
…I made it to Route 10 and the entrance of Rock Tunnel. Of course, this meant I had new Pokémon I could obtain, so I opted to take care of that first. Especially since I hadn’t caught anything in a while and still needed new Dex pages.
With that out of the way, and having taught Flash to Bro-Orb, I made my way into Rock Tunnel. Unfortunately, I had to go sans Buttery, since I figured the mass number of Rock-types in Rock Tunnel could end disastrously for her, so she missed out on some training. Will have to make this up to her later. Anyway, I ventured into Rock Tunnel and had Bro-Orb hit the Flash…and I swear, somedays, I feel like we depend on Pokémon hidden techniques far too often to get around. You give me a lamp with plenty of fuel to keep it lit, and I’ll make it through this tunnel with little to no difficulty. But yeah, new dungeon meant another battle montage!
… … … …Screw it. Pokémon MMD clips, I need you again!
Anyway, that was pretty much my trip through Rock Tunnel in a nutshell. Although, that said, just before I got out and into Lavender Town…
But yeah, with that, I safely made it to Lavender Town and rested up my team. Next time, I’ll be checking the town out before heading to Celadon City and gaining my fourth badge, but not before I get a couple of things done, like getting a shot of Bro-Orb. lol Ja né!
Last time in the Pokémon FireRed Text-And-Screencap-Only Nuzlocke Challenge, I arrived in Vermilion City, but in order to better ready myself both for the Trainers on the S.S. Anne and Lt. Surge, and to increase the number of pages in my Pokédex, I used my new VS Seeker to re-challenge Trainers I’d previously encountered for additional Experience in order to level up and evolve my team. This time, feeling ready for battle, I took my team to the S.S. Anne.
I quickly learned that, while the bulk of the party had ended, there were still a number of rowdy Trainers on board looking for battles. Feeling prepared, I took my team inside and unleashed hell upon the ship’s passengers and crew.
After a while, I managed to beat all the Trainers on board, so I decided to head to the Captain’s cabin, having heard that he was apparently some kind of sword-master who could teach Pokémon how to use Cut to go through branches blocking paths. However, as it turned out, I wasn’t the only one with that idea, as Tim was waiting for me on the way there and itching for a fight.
Anyway, having beaten Tim for…God, what is this? The fourth time now? And he’s still ahead of me? Whatever, I beat Tim and made my way into the captain’s cabin, where I-
So, with Cut in hand, I headed back to the Pokémon Center to heal up and plan for the Gym. With the Trainers inside focusing on Electric-type Pokémon, most of my team would be at a severe disadvantage. As such, I decided to go in with Drakeman, Oswald, and Trinity. With preparations complete, I entered the Gym and took on the slew of Electric-types.
So, with my third Gym Badge finally obtained, I decided to heal up and call it a day. Next time, I’ll be heading through Diglett’s Cave to go back and get some previously unobtainable items before trekking through Rock Tunnel to get to Lavender Town. Ja né!
Last time in the Pokémon FireRed Text-And-Screencap-Only Nuzlocke Challenge, I made my way up through Nugget Bridge and Routes 24 and 25, battling Tim Oak and the various Trainers along the way, caught some new Pokémon, met up with Bill, got a ticket to go to the party on the S.S. Anne, fought some Rockets up to no good, and managed to score the Cascade Badge from Misty. This time, I decided to head south to Vermilion City. Unfortunately, while I could’ve otherwise cut through Saffron City…
…yeah, that was a thing. lol So, instead, I took the underground path and came out in Route 6, on the other side of Saffron, and battled my way through some Trainers.
Anyway, to make a REALLY long story short, I made it to Vermilion City, healed up, went to the Pokémon Fan Club, listened to the chairman talk for God knows how long about his Rapidash in ways that STILL haunt me to this day, got the Bike Voucher, and traded it for a bike back in Cerulean. Afterward, I noticed that my overall Pokédex count was low (in terms of captures), and I realized why: Because I can only catch one Pokémon per Route, and the only other Pokédex pages are provided by gift Pokémon and evolving them and the Pokémon I catch. Unfortunately, battling wild Pokémon and once-off Trainers for experience meant filling up my Pokédex enough to get the items that Professor Oak’s aides have would take FOREVER. On top of that, I also wasn’t feeling great about my levels going into S.S. Anne and battling Surge. Luckily…
…YEAH. So, after catching the Pokémon found in the surrounding area…
…I decided to go about training by battling Trainers and then having rematches via the VS Seeker. However, what ended up happening was that I took SOOOOOO many photos of me grinding levels. So, with that said, here’s a quick rundown of some of the highlights. ^_^
Anyway, after a while of that, I was rewarded with the following:
With all that done, I finally decided to return to Vermilion and head to the S.S. Anne. So, sorry this article turned out to basically be one big grind session, but I figured I’d include it just for funsies, and so that you know just how much time was put into preparing. Anyway, be sure to check in next time for Part 4.2 as I take on the S.S. Anne. Ja né!
Last time in the Pokémon FireRed Text-And-Screencap-Only Nuzlocke Challenge, I headed into Mt. Moon, battled several tough Trainers, added new members to my team, evolved a couple of pre-existing ones, took down several members of Team Rocket, and obtained both the Dome Fossil and Moon Stones. This time, starting off in Cerulean City, I decided to prep my team for taking on Misty by battling the Trainers on my way to meeting up with Bill the Pokémaniac, creator of the PC Storage System. Before that, though, I decided to swoop back to Route 4 (the eastern half of it, anyway) and do some training. And, while I was there, I caught a new Pokémon.
…I’ll be honest, I have no idea what I’m gonna do with this one. Not because I have any kind of issue with Ekans, just that my team has already become a little Poison heavy, but we’ll get to that in a bit. Still, might be a good idea to have it as a back-up. In the meantime, though, I had…slightly different snakes to concern myself with.
Anyway, with that out of the way, I decided to make my way to-
Anyway, now that I’d gotten past Nugget Bridge, I found myself with…a grassy patch on Routes 24. This is where I got a little nervous. Not because there was anything in the grass that could kill anyone on my team, but because it is known for being home to ABRA. And…well, I’ve gotten to know my luck as it pertains to rare Pokémon at this point. If I ran into Abra, there was no way I was gonna catch one before it could teleport away, and that’d be TWO ROUTES locked off on my journey at that point. So, with fingers crossed, I entered the patch of grass, and…
So, with that done, I let out a sigh of relief…and then recalled that Abra was on Route 25 as well. Because why not at this point? I also knew there were Kakuna on Route 25, too, so I decided that, so I wouldn’t end up wasting that Route on the evolved form of a Pokémon I already had, that I should first evolve Hank.
And thus, with a Beedrill in my box, I headed for Route 25 and waited to see what I’d find…
Now that I’d caught a couple of new Pokémon, I decided it was time to make my way to Bill’s, while training my team up for Misty by battling the Trainers and wild Pokémon in the area. And thus, TRAINING MONTAGE TIME!
With all the Trainers on the way to Bill’s place defeated, I made my way inside. Problem was, Bill didn’t seem to be home. Instead, there was a Clefairy sitting around…with a human face… … …At this point, I was ready to piss myself in terror. Then it started talking. And thus, a thousand Creepy Pastas were written. 😛
Anyway, with that done, I decided to head back to Cerulean City, just in time to notice a house had been broken into. The officer outside said it was Team Rocket…well, no shit. I could see the Goddamn Rocket Grunt standing in the back yard from right there. How do you not see that? Apparently, the police in Kanto are completely inept, OR they’re on the take. It’s one or the other. Either way, I decided I’d need to go all vigilante and take the law into my own hands by dealing with the grunt myself.
And thus, with Team Rocket beaten down again, the Nugget Bridge conquered, a few more pages added to my Pokédex, and some much-needed training done, it was finally time to deal with Misty. As always, I went into battle using the same number of Pokémon as the Gym Leader’s, meaning I needed to decide which two would take on her Staryu and Starmie. I’d already decided that, based on type and overall performance (and luck) thus far that Drakeman would lead against her Staryu, but there was still the matter of her Starmie. Katherine now knew Bite, but I wasn’t sure if she could one hit KO her opponent, nor was I confident in her ability to tank a Water Pulse from a Starmie. I could’ve worked to evolve her into a Golbat, as I had thought about before, but that felt like I’d be committing to making her a full member of my team, and with Oswald and Drakeman in the party already, I was clearly a bit too Poison heavy. As such, I ultimately decided to go with Mikey, matching his bulk against Starmie’s Special Attack. With my two party members chosen, I headed for the Gym…
With the Cascade Badge in hand, my business in Cerulean City was finally complete… … …BUT, before I called it a day, there was still one last thing I had to do. After healing up and withdrawing my team, I called out Oswald and gave him one of the Moon Stones I’d found in Mt. Moon, and watched as he evolved to his final stage.
So, once again, I managed to get through a phase of my journey with no fatalities. Still, I can tell that what luck I’ve had thus far is gonna run out soon, so I’m gonna have to play it smarter next time, as I make my way south to Vermilion City in order to attend the S.S. Anne party and battle Lt. Surge for the Thunder Badge. Ja né!
So, a while back, I asked people what they thought I should do for the 20th anniversary of Pokémon, I got a lot of suggestions on here and on social media, and after a bit of deliberation, I’ve decided that I’m going to do a Let’s Play of Pokémon FireRed. Specifically, the patched version that N. Harmonik brought to my attention that introduces the physical/special split and apparently also unlocks the National Dex right away. As for my plans for the fanfic, if I have time this year to do it after everything else I’m currently doing, then yes, I’ll try to get it done.
For now, though, regarding said LP, I have already begun a test playthrough of the game on my own time. While I’m doing that, though, I’d once again like some feedback from you, the audience. Specifically, I would like to know which Pokémon you would like to see me choose as my starter, and if you have an idea for a nickname for it. Now, I’m gonna go out on a limb and assume that everyone reading this knows about the Kanto Starter Pokémon, but if you need a quick refresher on what they can do in this particular version of the game, here’s a quick rundown of each one. Keep in mind, this is before Hidden Abilities and the Fairy-type were discovered, and several different kinds of attacks existed.
Bulbasaur is probably my favourite of the Kanto starters, and is the one I chose the first time I ever played Pokémon Red. As such, it’s the sentimental pick for me. As a Grass/Poison-type, Bulbasaur is strong against Rock, Ground, and Water-type Pokémon, is resistant to Electric, Grass, Water, and Fighting-type attacks, and cannot be inflicted with poison, so it works well against several of the Gym Leaders in Kanto. However, it is weak to Flying, Fire, Psychic, and Ice-type attacks, and will do little damage to those types of Pokémon with Grass-type attacks, as well as Bug, Dragon, Steel, Poison, or Grass-types. Stat wise, Bulbasaur is pretty well-rounded, but specializes mostly in Special Attack and Special Defense. Its Ability is Overgrow, which increases the power of Grass-type moves when it has 1/3 or less of its HP left, evolves into Ivysaur at Level 16, and into Venusaur at Level 32, making it the easiest of the Kanto starters to get to its fully evolved form. Bulbasaur also learns status infliction moves like Sleep Powder, which can put opponents to sleep, but has low accuracy. However, it can also learn Sweet Scent, which lowers the opponent’s evasion and make up for that poor accuracy. Its most powerful attack, though, is Solar Beam, a blast of solar energy that’s heated over 3700°C, but requires time to charge depending on the weather.
Charmander is likely the more famous of the Kanto starters, mostly due to the exposure it and its fully evolved form have gotten over the years. As a Fire-type, Charmander is strong against Grass, Ice, Steel, and Bug-type Pokémon, will take reduced damage from those types of attacks, as well as Fire-type attacks, and cannot be inflicted with burn. However, it is weak to Ground, Rock, and Water-type attacks, and its Fire-type attacks won’t do much against Rock, Fire, Water, or Dragon-types. Stat wise, Charmander specializes in Speed and its offensive stats, while its defenses are a bit lacking. Its Ability is Blaze, which makes Fire-type moves more powerful when it has 1/3 or less of its HP left, evolves into Charmeleon at Level 16, and Charizard at Level 36. Upon evolving into Charizard, it becomes a Fire/Flying-type (despite its draconic appearance), gaining immunity from Ground-type attacks, resistance to Fighting-types, and increased resistance and damage-dealing capability to Bug and Grass-types, but will lose its resistance to Ice-type attacks, take even more damage from Rock-type attacks, and gain a new weakness to Electric-type attacks. To combat its numerous weaknesses, however, the Charmander line can learn a number of different types of moves, like Metal Claw, Brick Break, Dig, and Dragon Claw. Charmander’s greatest attack, however, is Flamethrower. As a Charizard, Flamethrower can apparently melt boulders according to the Pokédex, meaning it must burn at a heat of over 1200°C. As such, it’s less powerful than Solar Beam, but doesn’t require charge time and is fairly accurate, so it’s ultimately the more reliable attack in comparison.
Squirtle is more often than not the crowd favourite of most Pokémon fans when it comes to the Kanto starters, and its fully evolved form once outlasted Venusaur and Charizard in a Death Battle. As a Water-type, Squirtle is strong against Rock, Ground, and Fire-type Pokémon, is resistant to Steel, Water, Fire, and Ice-type attacks, making it a great choice against the first two Gym Leaders in Kanto. However, it is weak to Grass and Electric-type attacks, and will do reduced damage to them and to Dragon-types, so the next two Gym Leaders afterward will be tricky. Stat wise, Squirtle focuses primarily on both Physical Defense and Special Defense, but is a bit slow, as you would likely expect a turtle would be. Its Ability is Torrent, which ups the damage for Water-type moves when it has 1/3 or less of its HP left. It evolves into Wartortle at Level 16, and Blastoise at Level 36. Squirtle can also learn Rapid Spin, which can remove the effects of moves like Leech Seed, Fire Spin, or Spikes, and can learn a number of different defensive moves like Withdraw and Protect. However, none of that compares to the Squirtle line’s ultimate attack, Hydro Pump. As a Blastoise, Hydro Pump is fired from the twin cannons hidden in its shell, which gives it the destructive power of approximately 90,000 PSI. However, while Hydro Pump does the same amount of damage as Solar Beam without the need to charge up, there IS a trade-off: It’s a bit inaccurate, which could leave Squirtle wide open for attack, so use at your own risk.
And that’s all there is to cover for the three in this game. Lemme know what you guys think I should do, and hopefully, I will see you all back here next month for the start of my Let’s Play of Pokémon FireRed. Ja né!