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My Plan For The Pokémon 20th Anniversary – Jyger Plays FireRed

So, a while back, I asked people what they thought I should do for the 20th anniversary of Pokémon, I got a lot of suggestions on here and on social media, and after a bit of deliberation, I’ve decided that I’m going to do a Let’s Play of Pokémon FireRed. Specifically, the patched version that N. Harmonik brought to my attention that introduces the physical/special split and apparently also unlocks the National Dex right away. As for my plans for the fanfic, if I have time this year to do it after everything else I’m currently doing, then yes, I’ll try to get it done.

For now, though, regarding said LP, I have already begun a test playthrough of the game on my own time. While I’m doing that, though, I’d once again like some feedback from you, the audience. Specifically, I would like to know which Pokémon you would like to see me choose as my starter, and if you have an idea for a nickname for it. Now, I’m gonna go out on a limb and assume that everyone reading this knows about the Kanto Starter Pokémon, but if you need a quick refresher on what they can do in this particular version of the game, here’s a quick rundown of each one. Keep in mind, this is before Hidden Abilities and the Fairy-type were discovered, and several different kinds of attacks existed.

Bulbasaur, the Seed Pokémon

Bulbasaur, the Seed Pokémon

Bulbasaur is probably my favourite of the Kanto starters, and is the one I chose the first time I ever played Pokémon Red. As such, it’s the sentimental pick for me. As a Grass/Poison-type, Bulbasaur is strong against Rock, Ground, and Water-type Pokémon, is resistant to Electric, Grass, Water, and Fighting-type attacks, and cannot be inflicted with poison, so it works well against several of the Gym Leaders in Kanto. However, it is weak to Flying, Fire, Psychic, and Ice-type attacks, and will do little damage to those types of Pokémon with Grass-type attacks, as well as Bug, Dragon, Steel, Poison, or Grass-types. Stat wise, Bulbasaur is pretty well-rounded, but specializes mostly in Special Attack and Special Defense. Its Ability is Overgrow, which increases the power of Grass-type moves when it has 1/3 or less of its HP left, evolves into Ivysaur at Level 16, and into Venusaur at Level 32, making it the easiest of the Kanto starters to get to its fully evolved form. Bulbasaur also learns status infliction moves like Sleep Powder, which can put opponents to sleep, but has low accuracy. However, it can also learn Sweet Scent, which lowers the opponent’s evasion and make up for that poor accuracy. Its most powerful attack, though, is Solar Beam, a blast of solar energy that’s heated over 3700°C, but requires time to charge depending on the weather.

Charmander, the Lizard Pokémon

Charmander, the Lizard Pokémon

Charmander is likely the more famous of the Kanto starters, mostly due to the exposure it and its fully evolved form have gotten over the years. As a Fire-type, Charmander is strong against Grass, Ice, Steel, and Bug-type Pokémon, will take reduced damage from those types of attacks, as well as Fire-type attacks, and cannot be inflicted with burn. However, it is weak to Ground, Rock, and Water-type attacks, and its Fire-type attacks won’t do much against Rock, Fire, Water, or Dragon-types. Stat wise, Charmander specializes in Speed and its offensive stats, while its defenses are a bit lacking. Its Ability is Blaze, which makes Fire-type moves more powerful when it has 1/3 or less of its HP left, evolves into Charmeleon at Level 16, and Charizard at Level 36. Upon evolving into Charizard, it becomes a Fire/Flying-type (despite its draconic appearance), gaining immunity from Ground-type attacks, resistance to Fighting-types, and increased resistance and damage-dealing capability to Bug and Grass-types, but will lose its resistance to Ice-type attacks, take even more damage from Rock-type attacks, and gain a new weakness to Electric-type attacks. To combat its numerous weaknesses, however, the Charmander line can learn a number of different types of moves, like Metal Claw, Brick Break, Dig, and Dragon Claw. Charmander’s greatest attack, however, is Flamethrower. As a Charizard, Flamethrower can apparently melt boulders according to the Pokédex, meaning it must burn at a heat of over 1200°C. As such, it’s less powerful than Solar Beam, but doesn’t require charge time and is fairly accurate, so it’s ultimately the more reliable attack in comparison.

Squirtle, the Tiny Turtle Pokémon

Squirtle, the Tiny Turtle Pokémon

Squirtle is more often than not the crowd favourite of most Pokémon fans when it comes to the Kanto starters, and its fully evolved form once outlasted Venusaur and Charizard in a Death Battle. As a Water-type, Squirtle is strong against Rock, Ground, and Fire-type Pokémon, is resistant to Steel, Water, Fire, and Ice-type attacks, making it a great choice against the first two Gym Leaders in Kanto. However, it is weak to Grass and Electric-type attacks, and will do reduced damage to them and to Dragon-types, so the next two Gym Leaders afterward will be tricky. Stat wise, Squirtle focuses primarily on both Physical Defense and Special Defense, but is a bit slow, as you would likely expect a turtle would be. Its Ability is Torrent, which ups the damage for Water-type moves when it has 1/3 or less of its HP left. It evolves into Wartortle at Level 16, and Blastoise at Level 36. Squirtle can also learn Rapid Spin, which can remove the effects of moves like Leech Seed, Fire Spin, or Spikes, and can learn a number of different defensive moves like Withdraw and Protect. However, none of that compares to the Squirtle line’s ultimate attack, Hydro Pump. As a Blastoise, Hydro Pump is fired from the twin cannons hidden in its shell, which gives it the destructive power of approximately 90,000 PSI. However, while Hydro Pump does the same amount of damage as Solar Beam without the need to charge up, there IS a trade-off: It’s a bit inaccurate, which could leave Squirtle wide open for attack, so use at your own risk.

And that’s all there is to cover for the three in this game. Lemme know what you guys think I should do, and hopefully, I will see you all back here next month for the start of my Let’s Play of Pokémon FireRed. Ja né!

Three Classic Pokémon Get New Mega Evolutions – It’s Evaluating Time!

Yep, you heard me, three new Mega Evolutions! Let’s check ’em out in this trailer!

…Why was it shooting water from its mouth when it has three cannons?…Anyway! First of all, called it. Knew they would be giving at least Charizard a Mega Evolution, and now it seems they’ve given them to all three of the Kanto Starter Pokémon, which will be made available at some point during game-play, not sure when. So let’s take a look at these new Mega Evolutions, which means…

It’s Possibly Ambiguously Gay Evaluating Time! XD

Well, I might as well go by index number, so let’s start with Mega Venusaur.

Mega Venusaur

Mega Venusaur grows from 6’07” to 7’10”, and goes from 220.5 pounds to 342.8 pounds. It remains a Grass/Poison-type, but its type changes to Thick Fat. This reduces damage from Fire and Ice-type attacks, which are two of its major weaknesses. It still needs to watch out for Psychic and Flying-types, but hey, that’s still two weaknesses down. Ain’t nothin’ wrong with that.

Mega Charizard

Mega Charizard’s weight goes from 199.5 pounds to 221.6 pounds. It doesn’t change type, meaning it’s still Fire/Flying…which is weird, since it looks more like a Dragon now than it ever did. However, its ability DOES change to Drought. Drought started off as being Groudon‘s signature ability, but since then, Vulpix and Ninetails received it as their Hidden Abilities. It summons permanent sunlight to the field until such point as another weather condition replaces it. This makes Charizard’s Fire-type attacks all the more potent, and even gives it some cover from Water-type attacks, so I guess I can forgive it not changing type…for now.

Mega Blastoise

Mega Blastoise goes from weighing 188.5 pounds to 222.9 pounds. Like its fellow Starters, it doesn’t change type, despite having that new gigantic steel cannon on its back. It gains a brand new ability called Mega Launcher, which I hear is supposed to increase the power of Pulse moves, like Water Pulse and Dark Pulse…Kinda weird, seeing as how it doesn’t learn Dark Pulse (yet), but I would imagine this means more Pulse moves are gonna be included in Pokémon X & Y.

“Charge! D.N.A., Burst Mode!”

The last thing I wanna talk about is the Mega Ring. Basically, it’s a device that holds something called a Key Stone. When a Trainer‘s bond to their Pokémon is strong enough, they can activate the Mega Ring’s Key Stone to react to the Pokémon’s Mega Stone, causing them to Mega Evolve…So, apparently, we’re not even gonna try to pretend like this isn’t Digimon anymore. lol In all seriousness, though, this raises some questions. Is this a man-made device? And if so, how is this any different from the experiments done by Team Plasma? Does that make Genesect a Mega Pokémon by definition? Or perhaps this isn’t technology, but rather some form of magic. If that’s the case, where does it come from? How does it work? And how do Calem and Serena obtain them?

What do you think about Mega Evolution? Lemme know in the comments, and hopefully, we’ll be getting some answers soon. Ja né!