Still Making Expies On Deviant Art! Who’s Next?! Previews + Polls!
Yup, I’m still doing this. lol That said, compared to what I had up, I’ve made quite a few new Captain Ersatzes on Deviant Art, and I owe a lot of that to my readers who voted on who they’d like to see me make expies of. I’m still going through the list, but here’s a look at what I’ve posted since I started taking requests…
…BUT, as anyone who has been to my Twitter knows, I’ve still got maybe one or two left to go. Specifically, I decided to go ahead and make counterparts for the Justice League. And, because you guys went ahead and helped me out with this, here’s an early preview…with appropriate music. lol
Anyway, with that outta way, there’s another poll I’d like to present. Basically, now that I’ve done a few counterparts of Batman’s rogues gallery, I was wondering which group of villains I should do next. So, by all means, vote below on which rogues gallery you’d like to see expies of next, and we’ll see what happens in a week’s time. Ja né!
Making Captain Ersatzes For Deviant Art? Feedback Needed!
So, as I announced on Deviant Art, I’m planning to make Captain Ersatzes via HeroMachine 3 and posting them online. If you don’t know what a Captain Ersatz is (and you’re too lazy to click on the link to TV Tropes, lol), basically, they’re kind of knock-offs of previous existing characters and properties. And before you point out the general track record of these, lemme point out that BATMAN is technically one of these for Zorro. Plus, it’s not like I’m making money by posting these on Deviant Art. I’m just doing this for funsies.
So, why am I asking for feedback here? Well, specifically, I wanna know which characters you’d like me to make expies of. Also, since Green Defender is sort of Batman with powers, which members of his rogues gallery would you like me to make counterparts of, and just any other ideas, thoughts, suggestions, etc. you might have on the subject. Either way, let me know in the comments below, and be sure to check out my various HeroMachine 3 creations (knock-offs or otherwise) by clicking the link under the image below. Ja né!
Chuggaaconroy’s Pokémon Colosseum LP Team – It’s Evaluating Time!
So recently, Chuggaaconroy finalised his team on his Let’s Play of Pokémon Colosseum. And because I have no life and was bored one day, I decided to do some in-depth analysis of his team. So with that said, you know what time it is!
So, let’s kick off with Emile’s starter, Saikou.
Known as the Big Good of his team on TV Tropes, Saikou the Espeon started off Emile’s team along with his Umbreon, Baggage. However, Baggage sadly stayed true to his eventual name and only served as a temporary member of the team until the final member of the team joined. Saikou generally puts up Reflect screens, blasts opponents with Psychic-type attacks that can also confuse, or teams with Pokémon that use Earthquake and puts up Protect to avoid being damaged himself. Saikou has weaknesses to Bug, Ghost, and Dark-type attacks and his low physical defence have led to many occasions where he’s taken massive damage, but his high-speed and special attack have conversely given him plenty of opportunities to dish it out as well.
Known as The Hero of the team, Corona the Typhlosion was Snagged as a Quilava from Rosso in Phenac City. His general tactic of go in, maybe lay down a Sunny Day, and starting hitting hard with Flame Wheels has pretty much become a staple of Emile’s game plan in battles. It might seem rather basic, but it’s worked rather efficiently thus far. Of course, he still struggles with Rock, Ground, and Water-types, and pairing him with Marshall, Emile’s Quagsire, can be potentially troublesome. However, he still does what he can to mow down the competition, and does it pretty well.
Considered The Lancer of the team (although for a time considered The Big Guy), Marshall the Quagsire was Snagged from Divel in Pyrite Town. His immunity to Electricity, his Water Absorb ability that causes Water-type attacks to heal him instead of damaging him, his fairly well-rounded stats (minus his speed), and Surf and Earthquake attacks that hit both opponents on the field make Marshall a major player on the team. Really, the only thing he needs to worry about is Grass-type attacks, but Emile’s usually smart enough to keep him off the field for those. He’s been involved in a couple of funny moments in the LP, not the least of which playing unintentional accomplice to the stupidity of Dakim’s Camerupt. Oh, and as an amusing aside, the second best choice for his nickname was Tim. Why? Because HE’S SO HAPPY! XD
Termed The Chick of the team, Affection the Misdreavus was Snagged from Vant in Pyrite Town. Affection’s placement on the team occurred during an absolutely hilarious run through the Pyrite Colosseum where her opponents repeatedly attacked her with moves that didn’t affect her. Now admittedly, Ghost-type Pokémon are immune to Normal and Fighting-type attacks, and Affection as a Misdreavus has Levitate, which makes her immune to Ground-type moves. However, the opponents didn’t attack her with ineffective moves one or two or three times, but TWELVE TIMES throughout that entire episode. She also knows Pain Split, which has made Snagging Pokémon MUCH easier for Emile. Sadly, 3rd Gen game mechanics and the lack of her evolved form hold her back a bit, but considering that she’s currently been attacked on nearly a couple dozen occasions at this point and walked out unscathed, I think that more than makes up for it.
The Big Gal of the team, Walnut the Forretress (don’t look at me like that, the fans came up with these) was Snagged from Vana in the Shadow Pokémon Lab. Walnut is the physical wall of the team, possessing a large number of resistances, is immune to Poison, and only has one weakness: Fire-type moves. But like with Marshall, Emile is usually smart enough to keep Walnut away from Fire-types. She can also poison opponents badly with Toxic, Protect from attacks and team-mates’ Earthquakes, and, if worse comes to worse, can go boom with Explosion and take her opponents with her. Walnut is definitely not the type to crack under the pressure of battle…I should never make puns in these. -_-
Considered The Smart Guy of the team, Granbull (does not have a nickname at the time of this writing) was Snagged from Tanie in the Shadow Pokémon Lab. As the final member of the team, Granbull is the one with the most to prove. He possesses the most physical power of his team, as showcased with his Strength and Earthquake attacks. Granbull’s only major problem is Fighting-type moves, though he does suffer from low speed (albeit not nearly as much as Marshall). Granbull’s first battle as a member of the team sadly didn’t go as well as Emile was hoping, but he’s since picked up the pace.
So, this is the part where I gotta look at the strengths and weaknesses of this team as a team. Between the six of them, they possess seven immunities: Normal, Fighting, Ground, Water, Poison, Ghost, and Electric-type attacks are all completely ineffective to certain members of the team. Also, two of the members have Protect, and two have Earthquake, so Emile can dish out massive damage on the opposition with little risk to his team. Having said that, Saikou and Affection are both weak to Ghost and Dark-type moves, and Quagsire and Walnut have x4 weaknesses to Grass and Fire-types respectively. While Saikou and Corona have good speed and Affection has decent speed, Marshall, Granbull, and Walnut are all relatively slow. Marshall is usually wearing the Quick Claw, which allows him to move first on occasion, but it’s impossible to predict when this could or could not work.
Ultimately, I feel that Emile has a good team. Is it his greatest team in his Pokémon LPs? I’m inclined to say no. I think that his Crystal run had a much better team. However, it should be noted that Emile is severely limited by the choices available in this game, so with that said, I feel that this team is pretty good. We’ll see how it plays out as time goes by, and also what Granbull’s eventual nickname will be. Ja né!