Jyger’s Journeys In Dungeons & Dragons – The Life And Death Of Percivus, Tiefling Paladin Of Selûne (WARNING – SPOILERS FOR ADVENTURERS LEAGUE)
Well, it was an odd night at D&D. After all, it’s not everyday you watch one of your party members get burned at the stake… … …No, not kidding. And they were a Paladin, too…Yes, THAT PALADIN. lol I’ve actually been holding back on some of the more embarrassing tales of the Tiefling Paladin known as Percivus, but I didn’t wanna seem overly mean to the person who plays him… …Then he got himself irreversibly killed in an instance he easily could’ve gotten himself out of for no other reason than he very clearly just didn’t wanna play as him anymore, so now, I just don’t care. And frankly, if HE were the blogger and I were the person who pulled this crap, I would want him to blog about this. So, I guess you could consider this a sort-of tongue-and-cheek eulogy for him, and a roast for his player (pun not intended). However, before I start, I honestly can’t think of any more appropriate music to set the tone for this story than the following:
First off, let’s just tell it like it is: Percy was a bit of a screw-up, but he was a badass one. He’s the one who got lured away from the group by vampires and then forgot to use radiant damage against them for most of the fight, but he’s also the one who pulled off that insane Kain Highwind-esque move to kill one. He may have temporarily gotten himself turned into a bizarre, Picasso-looking monstrosity by the liquid pouring out from the chaos realm, but he was also the one to piece a giant squid’s tentacles all with a single thrown spear. More often than not, the two of us and Genji were on the front lines, fighting monsters up close, and we left them all hurting at best, and dead at worst. So, no matter what I say in this article, I want you to know that this wasn’t a case of someone who was completely incompetent, because when called upon to be one, he was a beast of a Paladin who kicked all kinds of ass in the name of Selûne… … …But he was also a fucking dumbass, who would oftentimes just do stupid things and then ask Selûne for forgiveness, without really learning anything from the experience. lol
Probably the most infamous incident that, to this day, we still joke about, was the time he was arrested for breaking and entering. Now, my personal recollection of the events in question may be a little on the hazy side, but I’m fairly certain that our group was given permission to search the house in question for clues involving a mission we were on. However, when Percy was outside at one point, and guards came up to question what he thought he was doing, his response was as follows: “POCKET SAND!” And, unlike Dale Gribble, this did not succeed in blinding these guards. In fact, at first, all it did was confuse them. So, what do you suppose he did?… … …Time’s up, here’s the answer: HE DID IT AGAIN! “POCKET SAND!” NOW the guards were getting a little angry. So what do you think he did ne-“POCKET SAND!” At this point, I was laughing SO HARD, I was very nearly falling face-forward out of my chair, in which case, I would have likely bashed my face into the table and fallen to the ground. Anyway, they get ready to arrest him, and he more or less said the following: “Okay, but listen, there’s something VERY IMPORTANT that you need to know. Come close, it’s a secret. Are you listening? Okay… … …POCKET SAND!” …DIED. I fucking DIED laughing. That was the funniest Goddamn thing I’d ever heard…and then, Mekeninzo made it worse, because when the guards saw us leaving the house, he told them about how we’d been given authority to do so but that we didn’t know “this guy”. XD
I don’t know if that’s what started the rivalry between Percy and Mekeninzo, wherein Percy would insist at least once every other game that he could kick Mekeninzo’s ass in a fight (if our DM allowed PvP, that is)…but I do know what ended it, and ultimately led to Percy’s demise. It happened two weeks ago, after we’d just cleared out a few enemies attacking part of a town. Now, keep in mind, during this story, that we’d split up to search the nearby buildings for survivors of the attacks, and, in particular, I was trying to find safe haven for a boy that I’d found. As such, my overall recollection of what went down between the two might be a little hazy, because I was trying to keep focused on that (FYI, I eventually ended up taking him to his parents’ home and waiting there with him until they came back from fishing). But, what I do know is that the ensuing incident started when Mekeninzo, who had turned invisible at the time, stole a book from one of the priests at the nearby Church of Selûne, which Percy witnessed, and gathered what had likely happened when said book just disappeared into thin air. So, he decided to chase the Wizard down to reclaim the book, while the latter was basically writing the tale of Percivus in said book (which I guess I’m kinda doing right now). Now, if it had just been the two of them messing around and being dumbasses, that woulda been fine. However, in a rage to reclaim the book, Percy ended up KILLING two people while busting through the wall of the inn like the fucking Kool-Aid Man, one of which turned out to be the mayor’s wife…not that he knew this at first, as he, in a VERY poor decision, when confronted by guards, claimed she was the town harlot. OH. MY. GOD!!! And, on top of all that, I should note that, while he was doing this, Mekeninzo actually dropped off gold to everyone whose property was damaged by Percy, and even suggested that the priests at the church go speak to him and help him after he found himself in prison.
So, I came back tonight (I missed last week’s game because I went to go see Star Wars) to find that Percy was in prison and awaiting sentencing. As such, my character was brought before court to testify as to what I knew about what happened, the nature of my relationship with Percy, and what I felt should be done about him. Now, apparently, Percy tried to indicate the rest of us as accomplices to his murder spree. And lemme tell ya something: As you can no doubt gather from my stories thus far, I’ve taken a lot of crap in my adventures, and endured a lot of antics, but I did so with the knowledge that we’d always have each other’s backs when it came to crunch time. Sooo…yeah, this news did not sit well with me. However, I didn’t suggest he be killed. In fact, I only suggested imprisonment as a last resort. Instead, I told the judge that I felt Percy was likely insane and needed counselling, which can be seen as trying to get him off on the insanity plea, only with the twist that I’m pretty sure he actually WAS. However, it all came down to a roll, and…well, lemme just say this: Not only did the resulting sentence end in his death, but he was burned at the steak in a public execution (where there apparently were hot dogs being served. I guess Homer Simpson was in attendance), and he was apparently cursed to the darkest circles of Hell. Nothing short of a true resurrection spell will bring him back, and we can’t afford that, so he’s GONE. And his player was given EVERY opportunity to try and save himself and stay his madness when said incident broke out, and he refused. Again, all I can think of is that he was tired of playing the character.
Anyway, that’s the story. Know of anyone who pulled such antics in D&D? Lemme know in the comments below, and hopefully, one day, my party will strike rich or something, resurrect poor Percivus, and he will have learned his lesson in Hell and be a better person… … … …Hopefully. Play us out, Alejandro.
Jyger’s Journeys In Dungeons & Dragons – The Most Intelligent Half-Orc Barbarian & Halfling Ball (WARNING – SPOILERS FOR ADVENTURERS LEAGUE)
Well, I did an article talking about the wizard in my D&D party a while back, so I figured I should talk a little bit about the other party member that’s been there since I started and is still there, our Half-Orc Barbarian, Genji, and some of the crazy moments that have involved him this past year. And because I like to refer to Genji as the medieval version of Beast from X-Men, I suppose there’s no better music to play in order to set the tone than the following:
So, why do I call him medieval Beast? Because, not only is he super-strong, but he’s really intelligent. And, right away, you’re probably asking how that’s possible. He’s a Half-Orc Barbarian, and a Berserker at that. They’re not commonly known for being that intelligent. Well, during our travels, at one point, Genji came across a headband that dramatically increased his Intelligence stat. So yeah, he’s a super-strong, super-smart, and occasionally rather swift killing machine, and just to boot, recently, he came across a talking sword that does necrotic damage. And, trust me when I say that there are few things more dangerous than someone who can brutally kill you and knows each and every way to do so and come out with hardly a scratch on them. Not to say that he’s the single most awesome ball of awesome ever made, as you may recall another story I told where something rather embarrassing happened to him, but those are kinda few and far between.
Suffice to say, Genji is the muscle of the team. And, as I’ve come to understand, following a recent D&D night where the person playing him couldn’t show up and my character had to take on that sort of role in the party, HE HAS A HARD JOB! I don’t wanna get into it TOO much, as I’ve been told that these articles largely spoil a lot of campaign and expedition scenarios in the Adventurers League, but there were snakes of all sizes everywhere, and 120 foot drops off a bridge covered in slippery moss, and one of our party members died, and we were even attacked by plate armour! Somehow, I managed to not completely screw it up, but it definitely made me a lot more grateful for Genji’s presence when he’s there.
A lot of times, he tends to be Mekeninzo’s sort-of partner-in-crime…for better or worse. 😛 Long story short, they’re both with the Zhentarim, which you can read all about here, and tend to pull a lot of stunts that the average “good guy” wouldn’t normally do. Theft, torture, murder, raising the dead, stealing baby dragon eggs, whatever it takes to get the job done. Granted, these actions CAN be justifiable at times. For example, there was one time we were travelling with this caravan in the middle of a rain storm. Several days in the rain and the muck, having to push the carts by hand because not even the horses alone were strong enough to free them from the thick mud spread across the road. And what do we find when we finally come across an inn? A bunch of self-obsessed nobles having a party and refusing to let us have even a single room. So, after Mekeninzo made himself invisible and scare them out (I think he was trying to make them think the place was haunted), ultimately gets found out, and was damned near stabbed to death, we ended up in a fight. And, in a moment that the lot of us have laughed about for a long time since, the fight ended with Genji hitting the noble that was kicking our asses so hard that his dead body flew backwards through the door to the inn and knocked it clean off. Pretty sure he hit him with enough damage to kill him at least a dozen times over.
…I would just like to preface the following story with the fact that I am not making a single fucking word of anything I’ve said in my stories up. All of these are completely true, no matter how insane, ridiculous, hilarious, or stupid they all sound. These things actually happened to us in D&D. And one of the funniest moments that we keep having call-backs to was the day we invented Halfling Ball. Here’s the situation: We needed to create a distraction for the caravan we were travelling with while Mekeninzo was searching one of the carts we’d been asked to keep an eye on by our guilds. So, Genji and a Dragonborn Paladin, who was part of the party at the time, decided to have a shoving contest to keep everyone’s attention. To further keep their attention, a Halfling Druid, who was actually played by the son of the guy playing the Paladin (which I only bring up because there’s few things in this world that I find cooler than family members that can get together and game), tried to “break up” the “fight”, only for him to get tossed between them in what they jokingly called “Halfling Ball”. At one point during it, our DM looks at me, and I will never know what possessed him at that moment to do this at that exact moment, and asks “Do you wanna try and run interception?”, and I, unable to resist, said “…Yes! I would like to try and intercept the ‘ball’!” So the Paladin threw his IRL son through the air, I rolled to see what happened…and, once again, I swear to God I am not making this up… … …I rolled a natural 20…For those that maybe are just one of my regular readers and have never played D&D, allow me to explain: In D&D, a lot of the things you do are resolved by rolling a 20 sided die, or D20, in order to see if you succeeded or failed and on what level you did either, all of which depends on how high or low you rolled. And, just to clarify, you know how in a video game RPG, let’s just use Pokémon as an example, when you attack something and it says you got a critical hit, which means you did exceedingly more damage on said attack than usual? That’s what happens when you roll a D20 in D&D. So, when I criticaled running the interception, in my mind, what happened was that, not only did I catch the poor bastard, but I then proceeded to do a touchdown dance…just because. XD
Anyway, that’s all for today. Got a funny D&D story of your own? Leave it in the comments section. Ja né!
Posted in Jyger's Journeys In D&D
Tags: Barbarian, D&D, Dungeons & Dragons, Half-Orc, Halfling Ball, Pen & Paper RPG, Role-playing game, RPG, Tabletop RPG, Zhentarim
Jyger’s Journeys In Dungeons & Dragons – Beware The Fires Of Mekeninzo (WARNING – SPOILERS FOR ADVENTURERS LEAGUE)
So, since my party just completed Hoard of the Dragon Queen tonight, I thought I’d spend tonight highlighting one of the characters in the party: Our wizard, Mekeninzo. And, based on his character and the guy who plays him, there’s only one song that best sets the tone for this article. HIT IT!
Ah, where to start with Mekeninzo? Well, first off, he’s probably the most dedicated thief I’ve ever seen in D&D that wasn’t a rogue of any sort. He simply CANNOT pass up a chest, crate, pot, or anything that could potentially house loot of any kind. I’ve honestly lost track of the number of times he’s either gotten in trouble or almost gotten into trouble because he just couldn’t help but steal stuff while we were on a job. In fact, he recently obtained a Bag of Holding, but almost lost his shot at it out of what I can only term untainted and inexcusable greed, because he tried using it to steal some gold that was lying around and kinda made a bit too much noise doing it. He was almost eaten alive for that, and while his escape doesn’t necessarily surprise me, I’m SHOCKED he managed to get ahold of the bag again, AND the gold for that matter!
Probably the other major thing most of us playing think of when it comes to Mekeninzo, and the reason for the whole Fire and Flames intro, is his adoration for fire spells. The second he learned to throw fireballs, I was almost certain I saw tears of psychotic joy in his eyes. Granted, he knows how to divert his flames so that they don’t hit us, but there’s always that sense of terror that, one day, he may just forget, or not have that option. The worst was when he found some black powder. I stayed the hell away from him for the entire duration that he had that black powder.
One running gag with Mekeninzo is that the guy who plays as him is usually late for our game. It’s not really his fault, though, ‘cuz he works through the day, and then usually has to go pick up his girlfriend, our monk, so they can both show up. So I totally get why it happens. But what’s spawned from this was a moment that has led to what I term the Dragonzord Tactic. If you don’t get the reference, in the old Mighty Morphin Power Rangers, something that would happen a lot would be that the team would be fighting a monster and getting their butts whooped, at which point Tommy would show up to summon the Dragonzord and turn the tides of battle. So here, we were fighting off this horde of monsters in a cave, five of us playing at the time, doing decently I suppose, but nonetheless having trouble with the encounter. Then Mekeninzo shows up, launches a single fireball, and the whole field of battle is just CLEARED. It wouldn’t be the last time this happened, leading me to start referring to Mekeninzo’s player as ‘Tommy’ and whistling the following:
However, for all of his hi-jinks, Mekeninzo, or rather the person playing as him, is generally the smart one of the group. I’ve oftentimes deferred to him as our unofficial leader when things got hairy, or we needed someone to make tough choices. Also, despite his constant taunting that, should things get too bad that he’d turn invisible and run off, when the time came that he could’ve, he instead turned invisible and ran around healing the wounded however he could…although, he argued that he DID technically turn invisible and run. I dunno, maybe he just likes to act macho, or he can’t bring himself to acknowledge us as more than just his companions and/or meat shields, or something silly like that. Suppose I could always ask his girlfriend if she knows what that’s all about.
Anyway, that’s all I really wanted to say about my party’s wizard. Got any funny stories from your own D&D parties? Lemme know in the comments section below. Ja né!
Jyger’s Journeys In Dungeons & Dragons – Don’t Hit Vampires With Blunt Objects (WARNING – SPOILERS FOR ADVENTURERS LEAGUE)
*plops down* Longest. Goddamn. Battle. EVER. But, before I get into that, appropriate music for story time.
…So, here’s a free tip for every new player in Dungeons & Dragons: Your weapons will not always do the same amount of damage to every kind of enemy out there. Also, for Paladins: When you are facing undead or fiends of some kind, use your fucking radiant attacks! Otherwise, you will be fighting these monsters for a looooooong time.
I suppose I should give some back-story. So, without going into too much of a tirade, I’ll just say that one of our party members got split from the party and lured to the top of a tower. And what had lured him up there, that we then found ourselves up against three of in that tower? Vampires. And if you don’t know why that presented a problem, lemme run it down in the following bulleted list:
- I currently have a hit point maximum of 64. While I didn’t find out how many they had exactly, I know it was more than that.
- Regenerating hit points. Again, don’t know what their maximum was, or how much they regenerated every turn, but it clearly kept them ‘alive’ in this fight for a long time.
- Resistant to most of our weapons. So, in a nutshell, hitting them over and over with MC Frakker (my hammer) didn’t do a heck of a lot to them.
- Can walk on walls. Made being able to hit them slightly more difficult than usual at times.
- The leader could summon bats and charm people. Somehow, I always guessed a vampire lady would be my doom. lol
- And naturally, being vampires, they want to suck our blood. And when a vampire bites you in D&D, you lose some of your maximum hit points until the next time you take a long rest. So, for example, my hit point maximum is usually 64, but right now, it’s actually 62. Not that bad, I suppose, but I got off lucky.
So, with all of that said, wanna know how long it took to beat them? THREE HOURS!!! However, there were two other things working against us…
- Our wizard and monk were late to the game. It happens, not everyone can make it exactly on time, and I totally understand it…Unlike the next bit that went wrong.
- Our paladin, Percival (we call him Percy) kinda sorta forgot to use his divine smite until the latter parts of the fight. Naturally, once he did, we started kicking ass, and Percy actually got some badass moves in, but we’d already lost our rogue by then. And by lost, I mean failed his death saves and was gone. Just, dead.
Anyway, by the end of it, we managed to kill the vampire lady’s husbands. Our wizard finally decided to erect a fire wall, and we just kept pushing them through it to eventually burn their health down to nothing. Unfortunately, as I said, our rogue died, and the vampire lady herself turned to vapor or whatever and got away. So, because my character’s bonds stated that I would not leave others to die, I decided to give him a proper burial out of guilt… … …kinda. See, here’s what happened: One of the two husbands tried escaping by climbing down the side of the tower. As such, our barbarian, Genji, who I swear is like medieval Beast for not only how strong he is but incredibly intelligent, leaped down after him. Unfortunately, he botched the roll to hit the guy and catch the wall, and thus hit the ground so hard that he left a hole in it. So, after he climbed out (and only Genji could, in this encounter, rage against the vampires for three hours, leap out of a tower, hit the ground hard enough to put a hole in it, and FUCKING LIVE!!! lol), I just put our rogue in the hole and put dirt over him. Oh, and for the record? Percy, who I’ve already referred to as kind of scatterbrained, and is in fact the one that got separated from the group and hauled to that tower, managed to pull off the insane-looking tactic right after Genji attempted it and made it look AMAZING. Like, think if Kain from Final Fantasy IV was a tiefling paladin, but still had the same skills.
So, in conclusion, don’t hit vampires with hammers, and don’t forget to use radiant damage on them if you can. Anything like this happen to you? Lemme know in the comments, and share in the embarrassing hilarity. Ja né!
Jyger’s Journeys Through Dungeons & Dragons – The Dark Pyramid of Sorcerer’s Isle (WARNING – SPOILERS FOR ADVENTURERS LEAGUE)
So, for a long time, I talked about wanting to get into Dungeons & Dragons. Well, late last year, I finally managed to do just that. My local comic shop, Heroes’ Beacon, had a guy coming in to set up D&D games for beginners (5th Edition, btw), so I joined up and have been playing ever since. And I wanna take a minute to thank Noah Antwiler, AKA The Spoony One, for inspiring me to get into D&D with his show, Counter Monkey. And I know, he hears that a lot, and wonders why that is, when a lot of his stories are of disastrously bad games or events in games… … …Well, after playing D&D for the better part of a year, I can tell you, that happens a lot. XD
Speaking of Counter Monkey, though, I’ve been contemplating the idea of blogging about some of these insanely bizarre, stupid, and even occasionally badass moments that I’ve been present for, and after asking the gang if they’d be okay with that, it was just a matter of deciding which one to go with…Luckily, I didn’t have to wait long, because my God, one of the weirdest freaking things I’ve ever been present to in a game happened over the course of the past few nights that we’ve played. It’s called the Dark Pyramid of Sorcerer’s Isle, and if you haven’t played that adventure and don’t want to be spoiled, stop reading RIGHT NOW.
…Okay, so our party had to travel from the town of Phlan to a place called Sorcerer’s Isle, where there was a pyramid. Apparently, there were these mutations happening to anything near the island, and the range away from the island that it was happening within was getting larger. So, we had to take a boat… … …Now, as someone who watches Counter Monkey, one lesson I’ve learned when it comes to D&D is to never get on the boat. Sure enough, we’re on that boat, and while we managed to make it pretty far, within visual range of our destination (by which time, we’d seen some weird shit, like trees that essentially seemed to be growing upside down), we were attacked by giant squids. I just pointed to each and every person at the table and yelled “I told you, I told you, I told you, and I ESPECIALLY told you!” Oh, and not just giant squids, but giant squids that, when they died, exploded into swarms of piranha. Luckily, we have a druid in our party that could likewise turn into a giant squid and helped to even the odds a bit. In fact, he got one of the enemy squids restrained to the point where our tiefling paladin, who is usually the silver-tongued goofball of the team, ran a spear straight through all of its tentacles at once, which left it SUPER easy prey. Suffice to say, though, the boat was pretty badly damaged, and the captain almost died. Fortunate for him, my character’s bonds says that he will not leave others to die, so I saved his ass from falling in the water where the swarms of man-eating piranha were waiting for him.
So, we leave the boat and get to land, and right from the get-go, as soon as we’re in the pyramid, bodies everywhere just past the entrance. If I’d known what was waiting for us in that pyramid, I wouldn’t have been nearly as scared to get on the boat. In fact, if anything, I would’ve wanted to stay with the boat while everyone else went in. Ghosts, re-arranging passageways leading us in circles, dead bodies, spider webs, lizard men, giant frog monsters, clouds of poisonous gas, it was one death trap after the next in that Goddamn pyramid. I won’t go over the whole thing (technically, I can’t, because I had to miss one night we were there), but suffice to say, it was weird…though nothing could prepare me for what was waiting at the end.
After taking down a small pack of giant mutant frog monsters, we made it to a chamber where there was, as near as our wizard could figure, a tear in the fabric of reality leading to a realm of pure chaos. And flowing from said tear? Rainbow-coloured chemicals of chaos that mutated anyone and anything they came in contact with in a randomized way. Apparently, that was also the cause of everything weird going on in the pyramid. So, okay, we found the chamber that was the source of the problem, so we could shut it down, right? Well…see, like I said, our paladin is a bit of a goof off. And, unfortunately, he was not the only person who decided to experiment with these chemicals. So, whereas a sane party would go ahead and dispel magic on the runes keeping the rip open, ours decided to experiment with the chemicals a bit. Now, I personally called it quits with experimenting with it when I dipped my short sword into it and got back a sword made of bubble gum. Unfortunately, our sorcerer, who is insane, decided to literally jump, tuck, and roll straight through the stuff, inadvertently drinking some of it on his way. Within a few seconds, his toes sprouted new eyes, and within a few minutes, he was a giant mass of nothing but eyes, meaning he was technically brain dead for a few minutes, as he HAD NO BRAIN. Other mutations included a lizard woman having a wing, our monk having her legs transformed into one made of crystal and one coated in feathers, our paladin having his arm turned to steam, his other hand being turned into an egg, and his tail straight up disappearing, our druid being turned into some kind of blue horned monstrosity, and our orc barbarian having his legs replaced with THE SUN, which somehow didn’t melt us. I am convinced that somewhere, on some plane of existence, H. P. Lovecraft was looking down on us and the bizarre mutants we were becoming and going “What the fuck?!” I never wanna go anywhere near anything that is remotely associated with the realm of chaos ever again after that bullshit.
Anyway, that’s all for the first story I wanted to share with everyone. Lemme know if you’d like to hear more, or if you’ve got a funny story of your own in D&D. Ja né!
Tales of Dumbassery – Worst. First. Encounter. EVER!
Yeah, this is essentially the closest I will ever come to having a Counter Monkey story, though fortunately, like many of them, this one ends in horrible tragedy that is fun to laugh at.
Jyger’s Favourite 5 – My Favourite SNES RPGs
It’s no secret, I love me some role playing games, be they Action RPGs or turn based RPGs. And to be perfectly honest, a lot of my favourites can be found on the little tyke that never stops coming, the Super Nintendo Entertainment System. So in my first written edition of Jyger’s Favourite 5, I’m gonna look at 5 of my Favourite RPGs for the SNES.
Ahh, my first turn based RPG. I would say it’s my first RPG, but because classification of Zelda games as to whether or not they can be considered Action RPGs is kinda tricky, I’m just not gonna go there. Anyway, a lot of people would argue that Final Fantasy Mystic Quest is the best introductions to RPGs for newbies, but I’m gonna argue that this is the better choice. The reason being is that a lot of people know and love Mario and having him be your guide into this new world really works to get you interested. At least that’s how it worked for me. It got so popular that people demanded a re-release or a sequel or something for a LONG time, finally getting their wish on the Wii Virtual Console…*sighs* Unlike my second RPG…
I’m sorry for going into a rant here, but there are days I want to strangle Nintendo for the simple fact that not only is this game not out on Virtual Console, but there is no real reason given despite the MASSIVE fanbase that keeps bombarding them with questions about it. Sure, speculation has been made, theories given, but nothing official. And we get it, okay? You took a gamble with Earthbound and due to a combination of bad timing and risky marketing decisions sales in North America kinda bombed, but the audience is here now and it would be good business. Seriously, if you have no idea what I’m talking about, watch either the Happy Video Game Nerd’s or 16-Bit Gems’ looks at Earthbound, though I personally suggest both. The whole story regarding this game and what exactly went wrong is told there.
This is another game that was covered by 16-Bit Gems, and thank God for that. Lufia 2 is a game that was just out-shined by the shit-load of Square and Enix RPGs at the time. It was a wonderful combination of a lot of the things that made games like Final Fantasy and Dragon Quest work, while also adding some Zelda inspired dungeon crawling and puzzle solving, and even a monster training portion that could potentially be considered a precursor to Pokémon. Seriously, it’s not the greatest RPG for the system, but it is worth checking out. Sadly, it’s also not on Virtual Console, though there was an Action RPG version of it……which is a rant for another day. -_-
This is a game I didn’t discover until MUCH later, for very a obvious reason: It never came out over here! Luckily, a group online did a translation of it that is available to anyone looking for it, though because it’s the morally questionable route, I can’t actually say where it is. Just trust me, a simple Google search will likely uncover it. Anyway, Seiken Densetsu 3, or Secret of Mana 2, is a really awesome Action RPG with plenty of replayability due to being able to choose which of the six protagonists you play as and which become your two travelling companions later on. A must play.
A huge cast with their own unique characteristics, a plot with twists and turns that will constantly keep you on your toes, and a musical score that no Final Fantasy game should be without, Final Fantasy IV (and yes, I call it IV even though it was called II on the SNES, and we’re just not going to get into that right now!!!) is a really great game for anyone that enjoys those things. Of course it also has decent gameplay that people that loved the classic Final Fantasy games will dig. And on top of all of that, it gave us a meme that resulted in the naming of one of the greatest internet reviewers of all time.
So yeah, that’s my list of favourite RPGs for Super Nintendo…and I can already tell someone’s gonna ask why Final Fantasy VI or Chrono Trigger isn’t on there, and I will get to that topic at some point. Until then, feel free to discuss. Ja ne!
Posted in Jyger's Favourite 5
Tags: 16-Bit Gems, Earthbound, Final Fantasy, Final Fantasy IV, Happy Video Game Nerd, Lufia 2, Lufia II: Rise of the Sinistrals, Nintendo, Role-playing game, Role-playing video game, RPG, Secret of Mana 2, Seiken Densetsu 3, SNES, Super Mario RPG, Super Mario RPG: Legend of the Seven Stars, Super Nintendo Entertainment System, The Spoony Experiment, The Spoony One, Virtual Console, You Spoony Bard