It’s a little late for reasons I’ll get into later, but here it is, Pokémon Generations time! First, the official release…
And now, our blind reactions.
…So yeah, like I said, I took a day to myself last week due to some stuff going on in my personal life. And, if you follow me on Facebook, you probably already know that my mother has been in the hospital to have her gallbladder taken out. The good news is that she’s doing much better now, and is actually beginning to eat solid foods again, so she should be home soon. And frankly, the sooner she’s home, the better I’ll feel.
Anyway, be sure to check in next time for when N. Harmonik and I react to more Pokémon Generations. Ja né!
So, in addition to some more news we’ve received, there was a trailer confirming all the stuff I talked about this past Friday. Enjoy!
Before we recap some of the info I’ve already discussed, let’s take a look at the new Mega Evolutions, including two that weren’t covered in the trailer, which means…
As covered before, Mega Beedrill remains Bug/Poison-type, it gains the Ability Adaptability, and gets physical Attack and Speed boosts. Mega Pidgeot keeps its Normal/Flying-type, gains a boosted Special Attack, and the Ability No Guard. Mega Steelix and Mega Glalie keep their respective types (Steel/Ground and Ice), while Steelix gets Sand Force and a cool new crystalline appearance, and Glalie gets Refrigerate and becomes the new focus of my nightmares. Seriously, look at that frigging thing…O_O But yeah, no known stat changes yet.
So yeah, we can fly now. 😀 And keep this in mind: When you’re flying, the camera stays behind you. That means they had to remap the ENTIRE OVERWORLD MAP for when you’re airborne. I do wish you could do it with more than just Mega Latios and Mega Latios, but at the same time, I get that it would take time to make a sprite for EVERY Flying-type or Pokémon with Levitate, so I’ll take what I can get. I’m hoping this method of travel eventually replaces the usual function for Fly, though they would either have to make it available later than usual or make a system where you can’t land in certain places until you’ve physically been there on land or water.
Something I failed to touch base on last time was the new version of the PokéNav, called the PokéNav Plus. It’s pretty much an upgrade of the original in every conceivable way. For full information, click here to check out Serebii.net’s coverage on it. As for basic summaries, the DexNav is used to locate and interact with Pokémon in your area in ways you’ve never been able to before, like being able to register Pokémon you see in the Pokédex without having actually battled them, and finding Pokémon with their Hidden Abilities. The AreaNav is an advanced (no pun intended) map with tons of information on the various Routes and Towns, as well the Secret Bases, Berry Trees, Trainers, and so on found in said locations, and includes the return of the Trainer’s Eye function. The BuzzNav is basically a TV (or YouTube, I guess), with various shows that give info on different Pokémon, locations, and characters. Finally, the PlayNav allows you to access the Player Search System, Pokémon Amie, and Super Training functions from X & Y.
Anyway, that’s all for now. Leave a comment below on what you think of all this news, and we’ll see what else develops between now and next month, when Omega Ruby and Alpha Sapphire come out. Ja né!