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Chuggaaconroy’s Best Team of 6 Pokémon

…Yup, I’m doing this again. lol Since Emile’s newest Let’s Play, Pokémon Platinum, has started today, I thought I’d look back at his previous Pokémon LPs to determine, if it were possible to get six of his older Pokémon onto a single team, who would I consider to be the best choices for it? Keep in mind, this team is accounting for various strengths, weaknesses, past showings, and is generally judged based on today’s competitive scene, meaning it takes stuff like the current type chart into account. So, with all that said, let’s start off with the very first Pokémon we saw him obtain.

#1 – Bulbapedia the Venusaur

While not Chuggaaconroy’s favourite Pokémon, Bulbapedia is likely one of his most trusted team-mates. As his starter and the Big Good for Pokémon FireRed, Bulbapedia won battles against Brock, Misty, and Lt. Surge SOLO, specializes in Special Attack and Special Defense, and is believed to be very smart, given his namesake. lol Bulbapedia’s final movepool consisted of Razor Leaf, Strength, Sleep Powder, and Frenzy Plant, making him the bane of most Water, Rock, and Ground-type Pokémon. He’s also resistant to Fairy, Grass, Electric, Fighting, and Water-type attacks, but is weak to Fire, Flying, Ice, and Psychic-attacks. However, as of Pokémon X & Y, the Grass/Poison-type Seed Pokémon has been granted the power of Mega Evolution. As Mega Venusaur, Bulbapedia would gain Thick Fat, lowering his overall weakness to Fire and Ice-type attacks, and giving both his physical and special stats a considerable increase.

#2 – Odairu the Feraligatr

The Starter and Big Good of Emile’s playthrough of Pokémon Crystal, Odairu is a pure Water-type with a lot of bite to him. His Ice Punch managed to freeze not one but TWO of the Johto League Champion Lance’s Dragonite before the third one outsped him, he can use Surf to race across rapids, Slash to cut opponents’ health down to size, and Earthquake to deal with those pesky Electric-types. Odairu’s best overall asset is his Attack stat, which he could presumably take further advantage of in later games by learning Aqua Tail, and also possesses a decent physical defense. Overall, he’s a menace to Fire, Rock, and Ground-type Pokémon, and can resist Fire, Water, Steel, and Ice-type attacks. However, he is weak to Electric and Grass-type attacks, and although he can get around those with Ice Punch and Earthquake, his Speed leaves something to be desired, and since many Electric-type Pokémon are much faster than him, it’s best to keep him off the field when they arrive.

#3 – Moegami the Blaziken

The Starter Pokémon and Big Good from Chuggaaconroy’s Pokémon Emerald Let’s Play, Moegami’s namesake is the God of Fire in Ōkami, another game that he’s done an LP of. A Fire/Fighting-type, and the first Fire-type Emile obtained in the LPs that wasn’t of the Arcanine line, Moegami is a mixed attacker, though his Attack is a bit better than his Special Attack. Taking advantage of this, Emile taught him Overheat, which does incredible damage at the cost of decreasing the Special Attack stat with each blow, and focused on the physical stat for the rest of his attacks: Earthquake, Sky Uppercut, and Rock Tomb. Blaziken can be an absolute MONSTER against Normal, Bug, Grass, Steel, Ice, and Dark-type Pokémon, and can resist Bug, Steel, Fire, Ice, Dark, and Grass-type attacks, though he is weak to Flying, Ground, Water, and Psychic-type attacks. His biggest issue, though, is his frailty, as both his Defense and Special Defense are a bit on the low side, and his Speed doesn’t clock in as being that high. To combat this, though, Moegami could conceivably Mega Evolve into Mega Blaziken, which would not only give a small increase to his Speed and massive ones to his offensive stats, but would give him Speed Boost, which further increases his Speed every turn that he remains on the field.

#4 – Walnut the Forretress

The Big Gal of the Pokémon Colosseum playthrough, Walnut JUST BARELY edged out Methane the Weezing to make it as the physical wall of this team. This is due to her slightly more impressive Defense stat, her immunity to Poison-type attacks, her resistances to Normal, Bug, Grass, Psychic, Steel, Ice, and Fairy-type attacks, and the ability known as Sturdy, which prevents her from being knocked out in a single attack. In addition to all of that, and the moves Explosion and Toxic, which she shares with Methane, Walnut can lay Spikes, harming opponents as they enter the field of battle, and can use Protect, furthering her already impressive defensive capabilities. Her only real weakness is to Fire-type attacks, though her Speed is also absolutely abysmal. Regardless, she was a vital member of Emile’s team in Colosseum, and could easily be one again if called upon.

#5: Voltaire the Jolteon

The Starter Pokémon and The Hero from Emile’s Let’s Play of Pokémon XD, Voltaire is the first and only Electric-type Pokémon that he’s used thus far. Apparently named after a childhood friend, Voltaire’s raw Speed is the highest of any Pokémon Emile has obtained, his Thunder Wave assisted in snagging many Shadow Pokémon, and could further level the playing field with moves such as Bite, Thunderbolt, and “Thunder, Bolt from a God!”. However, as a Jolteon, Voltaire’s physical stats are a bit frail, meaning his Bite lacks a bit of power. Also, he has no other way of protecting himself from Ground-type Pokémon, his biggest adversary. Despite this, he is incredibly effective against Flying and Water-type Pokémon, can resist Steel, and Flying-type attacks, is immune to paralysis, and can absorb electricity with Volt Absorb to recover health.

So, once again, I find myself asking who could fill the final slot on the team. There are, of course, many Pokémon among the remaining 25 used in Emile’s final teams that could fill that spot, such as Vui and Saikou the Espeon, Darmani the Donphan, Tessie the Lapras, Khold the Fearow, Altair the Altaria, and Pandora the Absol. But ultimately, I had to go with the one who best covered the remaining weak-points of the team, and could bring it to the opposition just as hard. And that one Pokémon is…

Slavinator the Zigzagoon

Sorry, couldn’t resist. 😛 No, it’s actually…

#6 – Volvagia the Dragonite

Volvagia is the final member of Chuggaa’s team in Pokémon Crystal, The Chick of said team (due to being the only female present), and the first and only pseudo-Legendary Pokémon used in any of his LPs. Named after the boss of The Legend of Zelda: Ocarina of Time’s Fire Temple, she is a sheer powerhouse of both the physical and special variety, and isn’t really lacking in either defensive stat, either. As a Dragonite, she has access to a wide and wealthy movepool, but sticks with the moves Extreme Speed, Dragon Breath, Ice Beam, and Thunder Wave. In later games, she also would be revealed to possess Inner Focus, which would prevent her from flinching, and could learn powerful moves to take advantage of her Flying-type, like Hurricane and Aerial Ace. She can resist Grass, Fire, Water, Bug, and Fighting-type attacks, and is completely resistant to Ground-type attacks. However, she is vulnerable to Dragon, Fairy, Rock, and Ice-type attacks. Though not invincible, as Lance might have once told Trainers, Volvagia is nonetheless a powerful Dragon/Flying-type, and one of the all-around mightiest members of Emile’s roster.

Alright, so let’s tally up their stats, using Azurilland’s Team Builder (not counting resistances or immunities granted by Abilities)…

…And yeah, looking good. No more than two Pokémon on his team share a weakness to any single type, all but three types have resistances from various members (and a couple of outright immunities), and at least four of them are battle-hardened Starters that likely have maxed-out EV training. Soooo…yeah, I think this is likely the best team he could hope to create from his previous teams. Of course, this could change in the future, depending on what his Platinum team ends up looking like.

So, that’s my look at Chuggaaconroy’s best possible team of six Pokémon. Think I missed someone? Lemme know in the comments below, and be sure to check out the Platinum Let’s Play as it continues. Ja né!

Chuggaaconroy’s Pokémon Colosseum LP Team – It’s Evaluating Time!

So recently, Chuggaaconroy finalised his team on his Let’s Play of Pokémon Colosseum. And because I have no life and was bored one day, I decided to do some in-depth analysis of his team. So with that said, you know what time it is!

It’s Evaluating Time!

So, let’s kick off with Emile’s starter, Saikou.

#1 – Saikou

Known as the Big Good of his team on TV Tropes, Saikou the Espeon started off Emile’s team along with his Umbreon, Baggage. However, Baggage sadly stayed true to his eventual name and only served as a temporary member of the team until the final member of the team joined. Saikou generally puts up Reflect screens, blasts opponents with Psychic-type attacks that can also confuse, or teams with Pokémon that use Earthquake and puts up Protect to avoid being damaged himself. Saikou has weaknesses to Bug, Ghost, and Dark-type attacks and his low physical defence have led to many occasions where he’s taken massive damage, but his high-speed and special attack have conversely given him plenty of opportunities to dish it out as well.

#2 – Corona

Known as The Hero of the team, Corona the Typhlosion was Snagged as a Quilava from Rosso in Phenac City. His general tactic of go in, maybe lay down a Sunny Day, and starting hitting hard with Flame Wheels has pretty much become a staple of Emile’s game plan in battles. It might seem rather basic, but it’s worked rather efficiently thus far. Of course, he still struggles with Rock, Ground, and Water-types, and pairing him with Marshall, Emile’s Quagsire, can be potentially troublesome. However, he still does what he can to mow down the competition, and does it pretty well.


Considered The Lancer of the team (although for a time considered The Big Guy), Marshall the Quagsire was Snagged from Divel in Pyrite Town. His immunity to Electricity, his Water Absorb ability that causes Water-type attacks to heal him instead of damaging him, his fairly well-rounded stats (minus his speed), and Surf and Earthquake attacks that hit both opponents on the field make Marshall a major player on the team. Really, the only thing he needs to worry about is Grass-type attacks, but Emile’s usually smart enough to keep him off the field for those. He’s been involved in a couple of funny moments in the LP, not the least of which playing unintentional accomplice to the stupidity of Dakim’s Camerupt. Oh, and as an amusing aside, the second best choice for his nickname was Tim. Why? Because HE’S SO HAPPY! XD

#4 – Affection

Termed The Chick of the team, Affection the Misdreavus was Snagged from Vant in Pyrite Town. Affection’s placement on the team occurred during an absolutely hilarious run through the Pyrite Colosseum where her opponents repeatedly attacked her with moves that didn’t affect her. Now admittedly, Ghost-type Pokémon are immune to Normal and Fighting-type attacks, and Affection as a Misdreavus has Levitate, which makes her immune to Ground-type moves. However, the opponents didn’t attack her with ineffective moves one or two or three times, but TWELVE TIMES throughout that entire episode. She also knows Pain Split, which has made Snagging Pokémon MUCH easier for Emile. Sadly, 3rd Gen game mechanics and the lack of her evolved form hold her back a bit, but considering that she’s currently been attacked on nearly a couple dozen occasions at this point and walked out unscathed, I think that more than makes up for it.

#5 – Walnut

The Big Gal of the team, Walnut the Forretress (don’t look at me like that, the fans came up with these) was Snagged from Vana in the Shadow Pokémon Lab. Walnut is the physical wall of the team, possessing a large number of resistances, is immune to Poison, and only has one weakness: Fire-type moves. But like with Marshall, Emile is usually smart enough to keep Walnut away from Fire-types. She can also poison opponents badly with Toxic, Protect from attacks and team-mates’ Earthquakes, and, if worse comes to worse, can go boom with Explosion and take her opponents with her. Walnut is definitely not the type to crack under the pressure of battle…I should never make puns in these. -_-

#6 – Granbull

Considered The Smart Guy of the team, Granbull (does not have a nickname at the time of this writing) was Snagged from Tanie in the Shadow Pokémon Lab. As the final member of the team, Granbull is the one with the most to prove. He possesses the most physical power of his team, as showcased with his Strength and Earthquake attacks. Granbull’s only major problem is Fighting-type moves, though he does suffer from low speed (albeit not nearly as much as Marshall). Granbull’s first battle as a member of the team sadly didn’t go as well as Emile was hoping, but he’s since picked up the pace.

So, this is the part where I gotta look at the strengths and weaknesses of this team as a team. Between the six of them, they possess seven immunities: Normal, Fighting, Ground, Water, Poison, Ghost, and Electric-type attacks are all completely ineffective to certain members of the team. Also, two of the members have Protect, and two have Earthquake, so Emile can dish out massive damage on the opposition with little risk to his team. Having said that, Saikou and Affection are both weak to Ghost and Dark-type moves, and Quagsire and Walnut have x4 weaknesses to Grass and Fire-types respectively. While Saikou and Corona have good speed and Affection has decent speed, Marshall, Granbull, and Walnut are all relatively slow. Marshall is usually wearing the Quick Claw, which allows him to move first on occasion, but it’s impossible to predict when this could or could not work.

Ultimately, I feel that Emile has a good team. Is it his greatest team in his Pokémon LPs? I’m inclined to say no. I think that his Crystal run had a much better team. However, it should be noted that Emile is severely limited by the choices available in this game, so with that said, I feel that this team is pretty good. We’ll see how it plays out as time goes by, and also what Granbull’s eventual nickname will be. Ja né!

How Would I Do A Pokémon Colosseum/XD Game?

Okay, so I was watching the newest part of Chuggaaconroy’s Let’s Play of Pokémon Colosseum yesterday, and I started to get really nostalgic for Colosseum and XD. I always loved how unique those two games were, how they took Pokémon to a darker territory without getting TOO dark, gave us some unique gameplay physics, and a good story with memorable characters. So I got to thinking, how would I do a game like that if I were to make a third entry in that series? So I thought it over, and ultimately, this is what I decided on. This is How I Would Do A Pokémon Colosseum/XD Game.

#1 – More Emphasis on Triple and Rotational Battles

I think I would want the game to utilize Triple and/or Rotational Battles in the same manner that Colosseum and XD utilized Double Battles. I just don’t feel like they were taken advantage of enough in the main series, and this would be a great way for players to experience it. And that leads me into the next thing I’d do…

#2 – Pansear, Pansage, and Panpour as the Starters

I just feel like if this was a Triple/Rotational Battle game, then Pansage, Pansear, and Panpour would work best as the starters. That said, I would make it so that they could learn Grass Pledge, Fire Pledge, and Water Pledge. That way, can see more usage from those moves, and would make the monkeys a bit more unique.

#3 – Have an late-teens main protagonist again

One of the reasons I prefer Colosseum over XD is the design for the main protagonist. Wes is older and a lot more unique looking than pretty much every other main protagonist in Pokémon games, and I just felt it fit the tone more. I’d wanna bring that sort of design back, but also include a female option, because let’s face it, girls play Pokémon too and it’s not fair to lock them down to the male character only.

#4 – The Return of the Shadow Pokémon

Obviously, I’d want to bring back the Shadow Pokémon, though I think I’d want to create a new team of villains, possibly one born of the CIPHER Admins leaving to form their own group (OBVIOUSLY MIROR B., I would never do a game in this series without Miror B.). Also, I think I’d want most of the Shadow Pokémon to be Unova and Hoenn Pokémon, while also taking care to include plenty of uniquely typed Pokémon, and maybe even doing up some new Shadow type attacks. I’d also want to include a Pokémon like Shadow Lugia in that it’s a massively powerful Shadow Pokémon, differently coloured than its normal form, is a Legendary, and can actually be considered horrifying. I’m thinking either Rayquaza or Kyurem.

#5 – Cameos from the new Pokémon in Pokémon X and Y

Well, it’s the next gen coming up, and XD made sure to include cameos by Pokémon in Diamond and Pearl, so why not include cameos by X and Y Pokémon? Maybe even a Triple Battle where you take on the starters as a way of showcasing what they can do.

So that’s all for now. Comment below if there’s anything you’d include, and if I think of anything more or hear good suggestions, I’ll add them to the list. Ja né!