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Text And Screencap Only Nuzlocke?…Yeah, This IS Happening lol
So, you’re probably wondering where that Let’s Play of Pokémon FireRed that I was planning to do for the 20th Anniversary of the franchise is. Well, I kinda hit a snag in that, while I could film it, the audio had a lag issue, as seen here:
Now, I’ve thought about cancelling the project, but I REALLY don’t wanna do that. Instead, I went with an option I hadn’t considered until just the other day: A text recap of the playthrough right here, covering different sections of it at a time, with screenshots accompanying the text. That way, people can still follow along with me. And hey, Nintendo once released a book like that as a sort of novelization of the original games, so why can’t I do so for free? And, because it’s later than I planned, to make it up to people, I’ve decided to do something that I once told myself I’d never do. This will not just be a playthrough of FireRed, but a Nuzlocke Challenge. For those unaware, here are the rules:
- Any Pokémon that faints is considered DEAD, and must be released or put in the Pokémon Storage System permanently. This is kinda why I haven’t done this, because I get anxious and emotionally attached enough by watching/reading other people’s Nuzlockes, so I worry I might have a small panic attack doing it myself. lol
- I can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there’re no second chances. I do, however, plan to use the Species/Dupes Clause, adjusting the first encounter rule to prevent me from having to catch multiples of the same Pokémon for the sake of variety should I so choose. This means that I can keep fighting Pokémon in the area until one is encountered that I haven’t caught yet, which then immediately counts as the first encounter. Also, this ruling doesn’t include Route 1 prior to receiving the Pokédex and Poké Balls, since you can’t catch anything without those anyway.
- I have to nickname all of my Pokémon. This is for the sake of forming stronger emotional bonds. Y’know, so that if they die, the bigger the knife in my heart will be. lol Okay, really, it’s to further encourage me to do whatever it takes to not lose anyone.
- A black out/white out is considered to be “game over”, from which there is no continuing, even if there are Pokémon left in the PC. I also cannot reset and/or reload the game when things go wrong. That said, I think I’m gonna exclude the initial Rival battle. In my experience, the first Rival battle in games is very much luck based.
- When battling a Gym Leader, I can only use the same number of Pokémon as they have. This is one I actually use anyway, so not as big a deal, although now I have to be doubly careful not to let anyone’s HP drop to 0.
- My Starter Pokémon will be based on my Trainer ID number. If the last number is 1-3, I have to start with Bulbasaur. 4-6 is Charmander, 7-9 is Squirtle, and 0 is my choice… … …God, I hope it isn’t 4-6, or this could wind up being a REALLY short LP. lol
Anyway, I plan to get started right away, so keep an eye out. If you’ve got any advice for me, being that this is my first Nuzlocke, leave it in the comments below. Ja né!
My Plan For The Pokémon 20th Anniversary – Jyger Plays FireRed
So, a while back, I asked people what they thought I should do for the 20th anniversary of Pokémon, I got a lot of suggestions on here and on social media, and after a bit of deliberation, I’ve decided that I’m going to do a Let’s Play of Pokémon FireRed. Specifically, the patched version that N. Harmonik brought to my attention that introduces the physical/special split and apparently also unlocks the National Dex right away. As for my plans for the fanfic, if I have time this year to do it after everything else I’m currently doing, then yes, I’ll try to get it done.
For now, though, regarding said LP, I have already begun a test playthrough of the game on my own time. While I’m doing that, though, I’d once again like some feedback from you, the audience. Specifically, I would like to know which Pokémon you would like to see me choose as my starter, and if you have an idea for a nickname for it. Now, I’m gonna go out on a limb and assume that everyone reading this knows about the Kanto Starter Pokémon, but if you need a quick refresher on what they can do in this particular version of the game, here’s a quick rundown of each one. Keep in mind, this is before Hidden Abilities and the Fairy-type were discovered, and several different kinds of attacks existed.

Bulbasaur, the Seed Pokémon
Bulbasaur is probably my favourite of the Kanto starters, and is the one I chose the first time I ever played Pokémon Red. As such, it’s the sentimental pick for me. As a Grass/Poison-type, Bulbasaur is strong against Rock, Ground, and Water-type Pokémon, is resistant to Electric, Grass, Water, and Fighting-type attacks, and cannot be inflicted with poison, so it works well against several of the Gym Leaders in Kanto. However, it is weak to Flying, Fire, Psychic, and Ice-type attacks, and will do little damage to those types of Pokémon with Grass-type attacks, as well as Bug, Dragon, Steel, Poison, or Grass-types. Stat wise, Bulbasaur is pretty well-rounded, but specializes mostly in Special Attack and Special Defense. Its Ability is Overgrow, which increases the power of Grass-type moves when it has 1/3 or less of its HP left, evolves into Ivysaur at Level 16, and into Venusaur at Level 32, making it the easiest of the Kanto starters to get to its fully evolved form. Bulbasaur also learns status infliction moves like Sleep Powder, which can put opponents to sleep, but has low accuracy. However, it can also learn Sweet Scent, which lowers the opponent’s evasion and make up for that poor accuracy. Its most powerful attack, though, is Solar Beam, a blast of solar energy that’s heated over 3700°C, but requires time to charge depending on the weather.

Charmander, the Lizard Pokémon
Charmander is likely the more famous of the Kanto starters, mostly due to the exposure it and its fully evolved form have gotten over the years. As a Fire-type, Charmander is strong against Grass, Ice, Steel, and Bug-type Pokémon, will take reduced damage from those types of attacks, as well as Fire-type attacks, and cannot be inflicted with burn. However, it is weak to Ground, Rock, and Water-type attacks, and its Fire-type attacks won’t do much against Rock, Fire, Water, or Dragon-types. Stat wise, Charmander specializes in Speed and its offensive stats, while its defenses are a bit lacking. Its Ability is Blaze, which makes Fire-type moves more powerful when it has 1/3 or less of its HP left, evolves into Charmeleon at Level 16, and Charizard at Level 36. Upon evolving into Charizard, it becomes a Fire/Flying-type (despite its draconic appearance), gaining immunity from Ground-type attacks, resistance to Fighting-types, and increased resistance and damage-dealing capability to Bug and Grass-types, but will lose its resistance to Ice-type attacks, take even more damage from Rock-type attacks, and gain a new weakness to Electric-type attacks. To combat its numerous weaknesses, however, the Charmander line can learn a number of different types of moves, like Metal Claw, Brick Break, Dig, and Dragon Claw. Charmander’s greatest attack, however, is Flamethrower. As a Charizard, Flamethrower can apparently melt boulders according to the Pokédex, meaning it must burn at a heat of over 1200°C. As such, it’s less powerful than Solar Beam, but doesn’t require charge time and is fairly accurate, so it’s ultimately the more reliable attack in comparison.

Squirtle, the Tiny Turtle Pokémon
Squirtle is more often than not the crowd favourite of most Pokémon fans when it comes to the Kanto starters, and its fully evolved form once outlasted Venusaur and Charizard in a Death Battle. As a Water-type, Squirtle is strong against Rock, Ground, and Fire-type Pokémon, is resistant to Steel, Water, Fire, and Ice-type attacks, making it a great choice against the first two Gym Leaders in Kanto. However, it is weak to Grass and Electric-type attacks, and will do reduced damage to them and to Dragon-types, so the next two Gym Leaders afterward will be tricky. Stat wise, Squirtle focuses primarily on both Physical Defense and Special Defense, but is a bit slow, as you would likely expect a turtle would be. Its Ability is Torrent, which ups the damage for Water-type moves when it has 1/3 or less of its HP left. It evolves into Wartortle at Level 16, and Blastoise at Level 36. Squirtle can also learn Rapid Spin, which can remove the effects of moves like Leech Seed, Fire Spin, or Spikes, and can learn a number of different defensive moves like Withdraw and Protect. However, none of that compares to the Squirtle line’s ultimate attack, Hydro Pump. As a Blastoise, Hydro Pump is fired from the twin cannons hidden in its shell, which gives it the destructive power of approximately 90,000 PSI. However, while Hydro Pump does the same amount of damage as Solar Beam without the need to charge up, there IS a trade-off: It’s a bit inaccurate, which could leave Squirtle wide open for attack, so use at your own risk.
And that’s all there is to cover for the three in this game. Lemme know what you guys think I should do, and hopefully, I will see you all back here next month for the start of my Let’s Play of Pokémon FireRed. Ja né!
My Dream Pokémon Yellow Remake – The Elite Four
…Screw it, we’re talking Elite Four in my dream remake of Pokémon Yellow. lol
Elite Four #1: Lorelei
Weavile
- Level: 54
- Attacks: Ice Punch, Night Slash, Swagger, Double Team
- Held Item: None
- Ability: Pressure
Cloyster
- Level: 53
- Attacks: Hail, Blizzard, Hydro Pump, Spikes
- Held Item: None
- Ability: Shell Armor
Dewgong
- Level: 54
- Attacks: Aqua Ring, Safeguard, Ice Beam, Aqua Tail
- Held Item: None
- Ability: Thick Fat
Jynx
- Level: 56
- Attacks: Attract, Draining Kiss, Blizzard, Perish Song
- Held Item: None
- Ability: Oblivious
Lapras
- Level: 56
- Attacks: Surf, Safeguard, Ice Beam, Confuse Ray
- Held Item: Sitrus Berry
- Ability: Water Absorb
Elite Four #2: Bruno
Hitmontop
- Level: 55
- Attacks: Bulldoze, Rolling Kick, Triple Kick, Fake Out
- Held Item: None
- Ability: Technician
Hitmonchan
- Level: 53
- Attacks: Thunder Punch, Ice Punch, Fire Punch, Sky Uppercut
- Held Item: None
- Ability: Iron Fist
Hitmonlee
- Level: 54
- Attacks: High Jump Kick, Mind Reader, Blaze Kick, Close Combat
- Held Item: None
- Ability: Reckless
Poliwrath
- Level: 56
- Attacks: Circle Throw, Mind Reader, Dynamic Punch, Hydro Pump
- Held Item: None
- Ability: Water Absorb
Machamp
- Level: 58
- Attacks: Close Combat, Stone Edge, Knock Off, Dual Chop
- Held Item: Sitrus Berry
- Ability: Guts
Elite Four #3: Agatha
Gengar
- Level: 56
- Attacks: Toxic, Hex, Venoshock, Foul Play
- Held Item: None
- Ability: Levitate
Misdreavus
- Level: 56
- Attacks: Destiny Bond, Thunder Wave, Confuse Ray, Shadow Ball
- Held Item: None
- Ability: Levitate
Haunter
- Level: 55
- Attacks: Shadow Ball, Curse, Dazzling Gleam, Dark Pulse
- Held Item: None
- Ability: Levitate
Mismagius
- Level: 58
- Attacks: Phantom Force, Will-O-Wisp, Psychic, Dark Pulse
- Held Item: None
- Ability: Levitate
Gengar
- Level: 60
- Attacks: Hypnosis, Dream Eater, Confuse Ray, Shadow Ball
- Held Item: Sitrus Berry
- Ability: Levitate
Elite Four #4: Lance
Druddigon
- Level: 58
- Attacks: Draco Meteor, Gunk Shot, Iron Head, Superpower
- Held Item: None
- Ability: Sheer Force
Dragonair
- Level: 56
- Attacks: Dragon Tail, Thunder Wave, Aqua Tail, Ice Beam
- Held Item: None
- Ability: Marvel Scale
Dragonair
- Level: 56
- Attacks: Fire Blast, Outrage, Iron Tail, Swagger
- Held Item: None
- Ability: Shed Skin
Kingdra
- Level: 60
- Attacks: Focus Energy, Hydro Pump, Iron Head, Dragon Pulse
- Held Item: None
- Ability: Sniper
Dragonite
- Level: 62
- Attacks: Dragon Dance, Dragon Rush, Fire Blast, Draco Meteor
- Held Item: Sitrus Berry
- Ability: Inner Focus
Champion: Gary
Umbreon
- Level: 63
- Attacks: Foul Play, Confuse Ray, Toxic, Protect
- Held Item: Chople Berry
- Ability: Synchronize
Electivire
- Level: 60
- Attacks: Ion Deluge, Protect, Wild Charge, Ice Punch
- Held Item: None
- Ability: Motor Drive
Rhyperior
- Level: 61
- Attacks: Earthquake, Rock Wrecker, Megahorn, Fire Punch
- Held Item: None
- Ability: Solid Rock
Arcanine (if he doesn’t have Charizard)
- Level: 62
- Attacks: Flare Blitz, Wild Charge, Extreme Speed, Outrage
- Held Item: None
- Ability: Intimidate
Cloyster (if he doesn’t have Blastoise)
- Level: 62
- Attacks: Icicle Spear, Rock Blast, Iron Defense, Surf
- Held Item: None
- Ability: Skill Link
Exeggutor (if he doesn’t have Venusaur)
- Level: 62
- Attacks: Wood Hammer, Psychic, Sleep Powder, Ancient Power
- Held Item: None
- Ability: Chlorophyll
Venusaur (if he lost both initial battles)
- Level: 65
- Attacks: Frenzy Plant, Synthesis, Sludge Bomb, Knock Off
- Held Item: Venusaurite
- Ability: Overgrow
Charizard (if he lost one of the initial battles and won the other)
- Level: 65
- Attacks: Blast Burn, Air Slash, Solar Beam, Dragon Claw
- Held Item: Charizardite Y
- Ability: Blaze
Blastoise (if he won both initial battles)
- Level: 65
- Attacks: Hydro Cannon, Aura Sphere, Dragon Pulse, Ice Beam
- Held Item: Blastoisinite
- Ability: Torrent
…Also, if you haven’t guessed yet, I plan to do something for the 20th Anniversary in February. So, expect a few more Pokémon-related articles from now til then. 😛 Anyway, lemme know what you think of this line up, and see you the next time I wanna talk Pokémon, which shouldn’t take long. lol Ja né!
Updated Dream Remake For Pokémon Yellow
So, a couple of years ago, I posted an article about how I would personally remake Pokémon Yellow, detailing all the ways it could be done easily using Generation V mechanics… … …and then, the very next day, Pokémon X & Y were revealed. How this happened, I have no idea. My only guess is that Nintendo has a camera set up in my brain to keep a constant track of my thoughts. It would certainly explain how the trailer for Pokémon GO clearly resembled dreams I used to have of how Pokémon would look in real life. But yeah, because next year is the 20th Anniversary of Pokémon, I’ve decided to update how I’d remake Yellow Version, AKA the Special Pikachu Edition, in the current generation. As such, some of these are gonna be repeated from last time, so just bear with me…
Basically, this includes the current type charts, movepools, battle styles and mechanics, and, of course, Mega Evolution. In other words, this version of Pokémon Yellow would take place in the same universe as XYORAS. And speaking of stuff you can do in this generation, especially as it pertains to the mascot of this game…
Because why not? Hell, you could even build on the concept by including more costumes it can wear with more moves it can learn, making it so it can be either gender, and having the costumes become available to you in different towns and cities. You could even bring back Surfing Pikachu and Balloon Pikachu by making them costumes. And hey, since we brought up the costumes…
Again, why not? The anime already put Contest Halls in the Kanto Region, so why not include them in this game? After all, we already brought Contests back for ORAS. Might as well take advantage of that.
As I stated before, Pikachu being outside the ball for the duration of the journey is a must. As such, what I’d do is tweak the system from HeartGold/SoulSilver so that the one that follows you is always Pikachu… … …unless you box it, of course. I’d also bring back the little pictures from Pokémon Yellow, and include a few more, like maybe it making its elastic faces from the show. Lastly, I’d make a special change to the bicycle in case Pikachu is in the party: A little basket in the front for it to ride in. XD
Again, the Pokémon found would obviously include all the original 151, that’s a given. However, rather than force you to gain the National Dex, I think I’d toss in the other Pokémon that evolve to and from the original batch. Speaking of evolving, though…
It just seems like the time to make a couple more Gen 1 Pokémon Mega Evolve. Specifically, I’d like to see Butterfree get one so it can keep up with Beedrill. I just find it odd that it didn’t get it in the first place.
Seriously, I would include tons of side-quests. Stuff you don’t HAVE to do, but are fun, rewarding, and add to the experience of the game. Stuff like the Contests Halls I mentioned earlier, or perhaps new ways to include Move Tutors, by having the new moves be rewards for helping people out. I also think that some would involve Brock and Misty, since they follow Ash in the original series. Maybe even a series of events where you can actually date Misty or Brock, depending on which gender you play as. And speaking of…
… … …Because it’d be too damned funny, okay? XD With that said, if you don’t like that idea…
I don’t understand why this was left out of ORAS. It really makes me worry that it was an XY thing only, and I don’t want it to be. And, of course, since a lot of Yellow is based off the anime, I’m thinking there could be new clothing options based on clothes and costumes worn throughout it.
I know that a few Trainers you run into have had their dialogue and teams altered in Yellow Version to better resemble the characters of the day from the original series, but making their appearances a bit closer and just including a lot more of them would be sweet. And speaking of trainers from the show…
For those that have always wondered about this, allow me to explain: Pokémon Yellow was released before the original run of the series, AKA the Kanto League, was finished. As such, not everyone in the games that were also in the anime have the same teams. In particular, Blaine’s team in the game bears little to no resemblance to his anime team. Granted, I have no idea what Rhydon was doing on the team in the anime anyway, but no reason to leave out Magmar. Also, what is going on with Gary’s team in the game? And yes, I call him Gary in the Yellow Version, since he’s very clearly supposed to be Gary and not Blue. Just saying, a few modifications are probably necessary. Perhaps Gary’s Eevee could become Umbreon, and then he could also catch a Starter Pokémon based on the same pre-requisites as was necessary to determine what Eevee would evolve into (so if you lost/skipped both of the first battles with him, he’d get Squirtle, if you won one and then lost/skipped the other, he’d get Charmander, and if you beat him both times, he’d get Bulbasaur).
Getting back to stuff you don’t have to do but make for neat additions, since the Sevii Islands were already in FRLG, I’d just go with them instead of the Orange Islands from the anime. Still, I would also include the Orange Crew as boss trainers you can battle. Though, I might wanna change Drake’s name since there’s already a Drake in the games. Maybe something like Arthur or Ryu, or his Japanese name, Yuji.
Seriously, these two appeared in damned near every episode of the original series. You know how many times you battled them in the game? Four. THAT IS UNACCEPTABLE. lol Also, Meowth could be fully fleshed out as a character, Team Rocket could be battled in Double Battles instead of Single, and a few more of their Pokémon that they caught could be added to their in-game roster.
Because this mode was FREAKING AWESOME. Being able to battle against other Gym Leaders and Champions from other games is a sweet idea. Plus, you could include other characters that have appeared in the anime since the original series, like Paul, Tyson, Tobias, Virgil, Harrison, and more. Also, just to be cute (and to troll people), I’d replace Red with Ritchie. XD
And that’s all I have in mind for now. Leave your comments and any ideas of what you’d do with the game or any other Pokémon games you’d remake. Ja né!