Last time in the Pokémon FireRed Text-And-Screencap-Only Nuzlocke Challenge, I got the Flash HM, almost had the shit scared outta me by Milo and a Dugtrio, and made my way to Lavender Town, during which, I taught my team some new tricks, and caught a couple of new team members, like this one…
…This time, having arrived in Lavender Town, I decided to take a quick look around and see what all was available to me in town. Pretty much immediately, I found the Name Rater’s house, which meant it was time to make a correction. 😀
Anyway, after checking around, I learned that Mr. Fuji went into Pokémon Tower, the grave-site of all Pokémon in Kanto, but that some kind of ghosts are blocking the means to advance. Without an item called the Silph Scope, I decided to head to the location of a prototype of the device, and the site of my next Gym Challenge: Celadon City. However, as per the norm, I found myself facing down…a ROUTE. FULL. OF. TRAINERS.
Anyway, with all that taken care of, and a new member of the team obtained…
…I made my way through the second underground path to get to Celadon City…although, I have to ask: The staircases going into both underground paths are the same size, which would indicate that they’re both at the same depth underneath Saffron City… … …So how do they not intersect? I mean, I guess one MUST be under the other, but the physical evidence doesn’t back that up. And yeah, I know, top-down 2D RPG, but it didn’t HAVE to be this way, especially since we’ve had FOUR GAMES (not counting separate versions) where we go to Kanto, and not once has there ever been an attempt to fix the problem.
Anyway, I got to Celadon City, and pretty much immediately recognized there might be a problem going on in town.
…Regardless, I did some digging around town, and couldn’t help but find maybe one or two interesting points of interest. 🙂
Anyway, shortly after I obtained the Fly HM, I realized that my Pokédex now had 29 pages to it, meaning I only needed one more to obtain the Itemfinder. Now, I could’ve simply given Otis a Fire Stone, too, but I chose to let it learn some new attacks before evolving it. Also, I could’ve fished out a Magikarp from…well, ANYWHERE I hadn’t caught anything already that had water present, to make the 30th page, but I didn’t wanna waste a location on that. Luckily, with Magikarp in mind, I recalled a certain someone I met at the Pokémon Center near Mt. Moon who might have a solution to my problem.
So, after all that, and a bit of grinding that I wisely chose to keep off-article this time, I was ready to take on the Celadon City Gym, when I found myself with a problem. See, I was planning to go in with Otis, Edge, and Damian. However, you need to Cut your way to the Gym, none of them could learn Cut, and as I’ve noted before, I only ever challenge Gym Leaders using the same number of Pokémon as they have, and the Celadon City Gym Leader, Erika, has three. So, I unfortunately had to cancel Damian’s spot to my team for the Gym Battle and sub him out for Milo. Luckily, that doesn’t apply to the other Gym Trainers, so with him still on my team, I stormed the Gym.
Anyway, with the other Gym Trainers defeated, I returned Damian and the rest of my team sans Milo, Otis, and Edge to the PC and took on Erika.
And thus, we’re now at four badges, with the other four still to go. Next time, though, I plan to check out exactly what Team Rocket is doing in Celadon City and hopefully locate the Silph Scope. Ja né!
Last time in the Pokémon FireRed Text-And-Screencap-Only Nuzlocke Challenge, I arrived in Vermilion City, but in order to better ready myself both for the Trainers on the S.S. Anne and Lt. Surge, and to increase the number of pages in my Pokédex, I used my new VS Seeker to re-challenge Trainers I’d previously encountered for additional Experience in order to level up and evolve my team. This time, feeling ready for battle, I took my team to the S.S. Anne.
I quickly learned that, while the bulk of the party had ended, there were still a number of rowdy Trainers on board looking for battles. Feeling prepared, I took my team inside and unleashed hell upon the ship’s passengers and crew.
After a while, I managed to beat all the Trainers on board, so I decided to head to the Captain’s cabin, having heard that he was apparently some kind of sword-master who could teach Pokémon how to use Cut to go through branches blocking paths. However, as it turned out, I wasn’t the only one with that idea, as Tim was waiting for me on the way there and itching for a fight.
Anyway, having beaten Tim for…God, what is this? The fourth time now? And he’s still ahead of me? Whatever, I beat Tim and made my way into the captain’s cabin, where I-
So, with Cut in hand, I headed back to the Pokémon Center to heal up and plan for the Gym. With the Trainers inside focusing on Electric-type Pokémon, most of my team would be at a severe disadvantage. As such, I decided to go in with Drakeman, Oswald, and Trinity. With preparations complete, I entered the Gym and took on the slew of Electric-types.
So, with my third Gym Badge finally obtained, I decided to heal up and call it a day. Next time, I’ll be heading through Diglett’s Cave to go back and get some previously unobtainable items before trekking through Rock Tunnel to get to Lavender Town. Ja né!
So, a while back, I asked people what they thought I should do for the 20th anniversary of Pokémon, I got a lot of suggestions on here and on social media, and after a bit of deliberation, I’ve decided that I’m going to do a Let’s Play of Pokémon FireRed. Specifically, the patched version that N. Harmonik brought to my attention that introduces the physical/special split and apparently also unlocks the National Dex right away. As for my plans for the fanfic, if I have time this year to do it after everything else I’m currently doing, then yes, I’ll try to get it done.
For now, though, regarding said LP, I have already begun a test playthrough of the game on my own time. While I’m doing that, though, I’d once again like some feedback from you, the audience. Specifically, I would like to know which Pokémon you would like to see me choose as my starter, and if you have an idea for a nickname for it. Now, I’m gonna go out on a limb and assume that everyone reading this knows about the Kanto Starter Pokémon, but if you need a quick refresher on what they can do in this particular version of the game, here’s a quick rundown of each one. Keep in mind, this is before Hidden Abilities and the Fairy-type were discovered, and several different kinds of attacks existed.
Bulbasaur is probably my favourite of the Kanto starters, and is the one I chose the first time I ever played Pokémon Red. As such, it’s the sentimental pick for me. As a Grass/Poison-type, Bulbasaur is strong against Rock, Ground, and Water-type Pokémon, is resistant to Electric, Grass, Water, and Fighting-type attacks, and cannot be inflicted with poison, so it works well against several of the Gym Leaders in Kanto. However, it is weak to Flying, Fire, Psychic, and Ice-type attacks, and will do little damage to those types of Pokémon with Grass-type attacks, as well as Bug, Dragon, Steel, Poison, or Grass-types. Stat wise, Bulbasaur is pretty well-rounded, but specializes mostly in Special Attack and Special Defense. Its Ability is Overgrow, which increases the power of Grass-type moves when it has 1/3 or less of its HP left, evolves into Ivysaur at Level 16, and into Venusaur at Level 32, making it the easiest of the Kanto starters to get to its fully evolved form. Bulbasaur also learns status infliction moves like Sleep Powder, which can put opponents to sleep, but has low accuracy. However, it can also learn Sweet Scent, which lowers the opponent’s evasion and make up for that poor accuracy. Its most powerful attack, though, is Solar Beam, a blast of solar energy that’s heated over 3700°C, but requires time to charge depending on the weather.
Charmander is likely the more famous of the Kanto starters, mostly due to the exposure it and its fully evolved form have gotten over the years. As a Fire-type, Charmander is strong against Grass, Ice, Steel, and Bug-type Pokémon, will take reduced damage from those types of attacks, as well as Fire-type attacks, and cannot be inflicted with burn. However, it is weak to Ground, Rock, and Water-type attacks, and its Fire-type attacks won’t do much against Rock, Fire, Water, or Dragon-types. Stat wise, Charmander specializes in Speed and its offensive stats, while its defenses are a bit lacking. Its Ability is Blaze, which makes Fire-type moves more powerful when it has 1/3 or less of its HP left, evolves into Charmeleon at Level 16, and Charizard at Level 36. Upon evolving into Charizard, it becomes a Fire/Flying-type (despite its draconic appearance), gaining immunity from Ground-type attacks, resistance to Fighting-types, and increased resistance and damage-dealing capability to Bug and Grass-types, but will lose its resistance to Ice-type attacks, take even more damage from Rock-type attacks, and gain a new weakness to Electric-type attacks. To combat its numerous weaknesses, however, the Charmander line can learn a number of different types of moves, like Metal Claw, Brick Break, Dig, and Dragon Claw. Charmander’s greatest attack, however, is Flamethrower. As a Charizard, Flamethrower can apparently melt boulders according to the Pokédex, meaning it must burn at a heat of over 1200°C. As such, it’s less powerful than Solar Beam, but doesn’t require charge time and is fairly accurate, so it’s ultimately the more reliable attack in comparison.
Squirtle is more often than not the crowd favourite of most Pokémon fans when it comes to the Kanto starters, and its fully evolved form once outlasted Venusaur and Charizard in a Death Battle. As a Water-type, Squirtle is strong against Rock, Ground, and Fire-type Pokémon, is resistant to Steel, Water, Fire, and Ice-type attacks, making it a great choice against the first two Gym Leaders in Kanto. However, it is weak to Grass and Electric-type attacks, and will do reduced damage to them and to Dragon-types, so the next two Gym Leaders afterward will be tricky. Stat wise, Squirtle focuses primarily on both Physical Defense and Special Defense, but is a bit slow, as you would likely expect a turtle would be. Its Ability is Torrent, which ups the damage for Water-type moves when it has 1/3 or less of its HP left. It evolves into Wartortle at Level 16, and Blastoise at Level 36. Squirtle can also learn Rapid Spin, which can remove the effects of moves like Leech Seed, Fire Spin, or Spikes, and can learn a number of different defensive moves like Withdraw and Protect. However, none of that compares to the Squirtle line’s ultimate attack, Hydro Pump. As a Blastoise, Hydro Pump is fired from the twin cannons hidden in its shell, which gives it the destructive power of approximately 90,000 PSI. However, while Hydro Pump does the same amount of damage as Solar Beam without the need to charge up, there IS a trade-off: It’s a bit inaccurate, which could leave Squirtle wide open for attack, so use at your own risk.
And that’s all there is to cover for the three in this game. Lemme know what you guys think I should do, and hopefully, I will see you all back here next month for the start of my Let’s Play of Pokémon FireRed. Ja né!