Last time in the Pokémon FireRed Text-And-Screencap-Only Nuzlocke Challenge, I found out that the Silph Scope, required to identify the ghosts of Pokémon Tower, had been stolen by Team Rocket. As such, I stormed their hidden base underneath the Rocket Game Corner and defeated their boss, Giovanni, thus reclaiming the Silph Scope. This time, I headed back to Lavender Town to enter the Pokémon Tower, find Mr. Fuji, and uncover the truth of what was happening. However, almost as soon as I made my way to the second floor of the tower…
Anyway, after that all-too-casual-by-now ass-kicking, I made my way to the upper floors…and maybe I was a little crazy, but it seemed like something wasn’t quite right…
Sure enough, after defeating a couple of the Channelers…
So yeah, the Ghost-type Pokémon in the tower have been possessing the Channelers to battle anyone who tries to ascend to the top. So, after capturing one for myself…
…I began battling my way through the Channelers, releasing them from the control of their Ghost-types upon defeat.
Nnnnnoooope! Nope! Nope! No, no, no, no, NO, NO, NOOO! NNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOPE! XD
Anyway, it didn’t take long for me to defeat all the Channelers and free them from their Ghost-type Pokémon. However, just as I reached the staircase leading to the top, where I guessed Mr. Fuji was, I ran into a whole new problem…
…So yeah. Long story short, Cubone’s mother returned from the dead as a spirit of vengeance. In fact, if I may speculate, I’d go so far as to guess that the other Ghost-type Pokémon weren’t really trying to cause trouble as much as get people’s attention. Especially because, as it turned out, Team Rocket was hiding out on the top floor. They’d kidnapped Mr. Fuji when he tried to deal with them himself. After calming Marowak’s soul…
…I made my way up the stairs to deal with Team Rocket personally.
One rather violent beat-down set to Through The Fire And Flames later…
Feeling a lot better, I decided it was finally time to wake up the Snorlax south from Lavender Town. However, I knew that, when Snorlax wake up unplanned, that they can attack whatever wakes them in a pretty massive rage. Also, in battle, it could use Rest to recover all damage it’d taken. As such, I came up with a plan: I’d have Poe, immune to all of Snorlax’s attacks and now having learned Hidden Power, hit Snorlax with it to have it lose some health and force it to use Rest, at which point, Poe would then use Spite to reduce Rest’s PP. After Rest was completely depleted, it would then just be a matter of weakening Snorlax enough to get in a Great Ball. That would fall to Martini, who would use Thunder Wave to paralyze Snorlax and leave it vulnerable. But first, I’d have to do some grinding with him, possibly even enough to evolve him into a Dragonair.
Overall, the plan seemed pretty close to perfect… … …so I guess I only have myself to blame for just how badly it went wrong. I was on Route 16, trying to get Martini experience, when we ran into a Doduo. It was one level beneath Martini, so…against my better judgment, I sent him to fight the Doduo, thinking he could handle it alone. One lucky Fury Attack later, and Martini was already low on HP, so my first impulse was to recall him and send out Oswald. Except, in a panic, I’d forgotten that, in FireRed, Doduo learn Pursuit at Level 9, and…
…My first loss. First soldier down. And one who would’ve been a HUGE help in the game but I’d barely gotten a chance to get to know, all because I made an error in judgment. N. Harmonik was actually quick to point out that I’d done pretty well for myself to last this long without suffering a loss. Probably to make me feel better, which I appreciate. And yet, all I could think of was “Martini was dead, and it was my fault”. And, after returning to the Pokémon Center, I must’ve gone at least a half hour without doing anything in the game. Finally, I knew the pain of losing a Pokémon. I’m not an idiot, really. I know it’s just a game. And yet, that fact didn’t seem to make me feel much better. I’m pretty sentimental, so losing a Pokémon hit me pretty hard. But, after a while of looking at Martini’s grave…
…I eventually came to a decision: Never again. I wouldn’t make such mistakes so easily again. I would familiarize myself with the movesets of every Pokémon I encountered from now on and make sure to know my team inside and out, their strengths and limitations. And so, with a heavy heart, I left the Center and made my way to face Snorlax, never forgetting who was left behind.
Met in Celadon City
Level 18 – 19
Even in death, he was merely shaken, but never stirred.
… … …Anyway, I got to Route 12, and used the Poké Flute to wake up Snorlax. As expected, he was PISSED, but fortunately, the plan to force him to use up all his PP for Rest worked. Mikey took care of the rest, and when all was said and done…
So yeah, with Pokémon Tower dealt with and Snorlax awoken and caught, I decided to call it a night. Next time, though, I’m probably gonna be doing some traversing around the locations in Kanto I’ve already been to, largely due to another new item I’ll have obtained. Ja né!
Last time in the Pokémon FireRed Text-And-Screencap-Only Nuzlocke Challenge, I learned about everything going on in the Pokémon Tower in Lavender Town, but to advance up through it, I’d need the Silph Scope prototype in Celadon City. And hey, it wasn’t like there was anywhere else to go or anything else to do, since sleeping Snorlax were blocking not one but two routes, and Saffron City was still under lock-down. Anyway, while looking for the scope, I detoured to the Gym and won the Rainbow Badge. This time, with my team prepared (and cue obligatory shot of my team because I forgot to include one at the end of last time)…
…I decided to check around town and see if I could find any leads on the Silph Scope. Finally, I managed to find a scientist who worked for Silph Co. who claimed that the scope had been stolen by a thief. Given that Team Rocket grunts were pretty much everywhere in this part of town, it didn’t exactly take a genius to figure out what happened. Also, since the small casino in Celadon was named the Rocket Game Corner, it was pretty obvious that this was their hideout. But how to get in without arousing suspicion?
Anyway, after I’d finished gambling for a bit (leave me alone, I’m 30 years old and will gamble all I fuckin’ well like, lol)…
Oh, and as I was beating the crap outta Rocket Grunts, guess what happened? 😀
…Anyway, with all that taken care of, I decided both I and my Pokémon could use a break before heading back to Pokémon Tower. So, with that said, come back in a bit to find out how that went, as well as my attempts to awaken Snorlax… … …and the unfortunate events that occurred as a result. Ja né!
Last time in the Pokémon FireRed Text-And-Screencap-Only Nuzlocke Challenge, I got the Flash HM, almost had the shit scared outta me by Milo and a Dugtrio, and made my way to Lavender Town, during which, I taught my team some new tricks, and caught a couple of new team members, like this one…
…This time, having arrived in Lavender Town, I decided to take a quick look around and see what all was available to me in town. Pretty much immediately, I found the Name Rater’s house, which meant it was time to make a correction. 😀
Anyway, after checking around, I learned that Mr. Fuji went into Pokémon Tower, the grave-site of all Pokémon in Kanto, but that some kind of ghosts are blocking the means to advance. Without an item called the Silph Scope, I decided to head to the location of a prototype of the device, and the site of my next Gym Challenge: Celadon City. However, as per the norm, I found myself facing down…a ROUTE. FULL. OF. TRAINERS.
Anyway, with all that taken care of, and a new member of the team obtained…
…I made my way through the second underground path to get to Celadon City…although, I have to ask: The staircases going into both underground paths are the same size, which would indicate that they’re both at the same depth underneath Saffron City… … …So how do they not intersect? I mean, I guess one MUST be under the other, but the physical evidence doesn’t back that up. And yeah, I know, top-down 2D RPG, but it didn’t HAVE to be this way, especially since we’ve had FOUR GAMES (not counting separate versions) where we go to Kanto, and not once has there ever been an attempt to fix the problem.
Anyway, I got to Celadon City, and pretty much immediately recognized there might be a problem going on in town.
…Regardless, I did some digging around town, and couldn’t help but find maybe one or two interesting points of interest. 🙂
Anyway, shortly after I obtained the Fly HM, I realized that my Pokédex now had 29 pages to it, meaning I only needed one more to obtain the Itemfinder. Now, I could’ve simply given Otis a Fire Stone, too, but I chose to let it learn some new attacks before evolving it. Also, I could’ve fished out a Magikarp from…well, ANYWHERE I hadn’t caught anything already that had water present, to make the 30th page, but I didn’t wanna waste a location on that. Luckily, with Magikarp in mind, I recalled a certain someone I met at the Pokémon Center near Mt. Moon who might have a solution to my problem.
So, after all that, and a bit of grinding that I wisely chose to keep off-article this time, I was ready to take on the Celadon City Gym, when I found myself with a problem. See, I was planning to go in with Otis, Edge, and Damian. However, you need to Cut your way to the Gym, none of them could learn Cut, and as I’ve noted before, I only ever challenge Gym Leaders using the same number of Pokémon as they have, and the Celadon City Gym Leader, Erika, has three. So, I unfortunately had to cancel Damian’s spot to my team for the Gym Battle and sub him out for Milo. Luckily, that doesn’t apply to the other Gym Trainers, so with him still on my team, I stormed the Gym.
Anyway, with the other Gym Trainers defeated, I returned Damian and the rest of my team sans Milo, Otis, and Edge to the PC and took on Erika.
And thus, we’re now at four badges, with the other four still to go. Next time, though, I plan to check out exactly what Team Rocket is doing in Celadon City and hopefully locate the Silph Scope. Ja né!
Well, I talked about some of my more recent journeys in D&D, so I thought I’d share someone else’s. From Chuggaaconroy’s house, it’s him, ProtonJon, NintendoCapriSun, and MasaeAnela playing Dungeons & Dragons, with StephenPlays as the DM.
Also, there may be more videos of this game posted in the future. If so, I will go ahead and share them, too. UPDATE: Made it so. ^_^
…Yup, I’m doing this again. lol Since Emile’s newest Let’s Play, Pokémon Platinum, has started today, I thought I’d look back at his previous Pokémon LPs to determine, if it were possible to get six of his older Pokémon onto a single team, who would I consider to be the best choices for it? Keep in mind, this team is accounting for various strengths, weaknesses, past showings, and is generally judged based on today’s competitive scene, meaning it takes stuff like the current type chart into account. So, with all that said, let’s start off with the very first Pokémon we saw him obtain.
While not Chuggaaconroy’s favourite Pokémon, Bulbapedia is likely one of his most trusted team-mates. As his starter and the Big Good for Pokémon FireRed, Bulbapedia won battles against Brock, Misty, and Lt. Surge SOLO, specializes in Special Attack and Special Defense, and is believed to be very smart, given his namesake. lol Bulbapedia’s final movepool consisted of Razor Leaf, Strength, Sleep Powder, and Frenzy Plant, making him the bane of most Water, Rock, and Ground-type Pokémon. He’s also resistant to Fairy, Grass, Electric, Fighting, and Water-type attacks, but is weak to Fire, Flying, Ice, and Psychic-attacks. However, as of Pokémon X & Y, the Grass/Poison-type Seed Pokémon has been granted the power of Mega Evolution. As Mega Venusaur, Bulbapedia would gain Thick Fat, lowering his overall weakness to Fire and Ice-type attacks, and giving both his physical and special stats a considerable increase.
The Starter and Big Good of Emile’s playthrough of Pokémon Crystal, Odairu is a pure Water-type with a lot of bite to him. His Ice Punch managed to freeze not one but TWO of the Johto League Champion Lance’s Dragonite before the third one outsped him, he can use Surf to race across rapids, Slash to cut opponents’ health down to size, and Earthquake to deal with those pesky Electric-types. Odairu’s best overall asset is his Attack stat, which he could presumably take further advantage of in later games by learning Aqua Tail, and also possesses a decent physical defense. Overall, he’s a menace to Fire, Rock, and Ground-type Pokémon, and can resist Fire, Water, Steel, and Ice-type attacks. However, he is weak to Electric and Grass-type attacks, and although he can get around those with Ice Punch and Earthquake, his Speed leaves something to be desired, and since many Electric-type Pokémon are much faster than him, it’s best to keep him off the field when they arrive.
The Starter Pokémon and Big Good from Chuggaaconroy’s Pokémon Emerald Let’s Play, Moegami’s namesake is the God of Fire in Ōkami, another game that he’s done an LP of. A Fire/Fighting-type, and the first Fire-type Emile obtained in the LPs that wasn’t of the Arcanine line, Moegami is a mixed attacker, though his Attack is a bit better than his Special Attack. Taking advantage of this, Emile taught him Overheat, which does incredible damage at the cost of decreasing the Special Attack stat with each blow, and focused on the physical stat for the rest of his attacks: Earthquake, Sky Uppercut, and Rock Tomb. Blaziken can be an absolute MONSTER against Normal, Bug, Grass, Steel, Ice, and Dark-type Pokémon, and can resist Bug, Steel, Fire, Ice, Dark, and Grass-type attacks, though he is weak to Flying, Ground, Water, and Psychic-type attacks. His biggest issue, though, is his frailty, as both his Defense and Special Defense are a bit on the low side, and his Speed doesn’t clock in as being that high. To combat this, though, Moegami could conceivably Mega Evolve into Mega Blaziken, which would not only give a small increase to his Speed and massive ones to his offensive stats, but would give him Speed Boost, which further increases his Speed every turn that he remains on the field.
The Big Gal of the Pokémon Colosseum playthrough, Walnut JUST BARELY edged out Methane the Weezing to make it as the physical wall of this team. This is due to her slightly more impressive Defense stat, her immunity to Poison-type attacks, her resistances to Normal, Bug, Grass, Psychic, Steel, Ice, and Fairy-type attacks, and the ability known as Sturdy, which prevents her from being knocked out in a single attack. In addition to all of that, and the moves Explosion and Toxic, which she shares with Methane, Walnut can lay Spikes, harming opponents as they enter the field of battle, and can use Protect, furthering her already impressive defensive capabilities. Her only real weakness is to Fire-type attacks, though her Speed is also absolutely abysmal. Regardless, she was a vital member of Emile’s team in Colosseum, and could easily be one again if called upon.
The Starter Pokémon and The Hero from Emile’s Let’s Play of Pokémon XD, Voltaire is the first and only Electric-type Pokémon that he’s used thus far. Apparently named after a childhood friend, Voltaire’s raw Speed is the highest of any Pokémon Emile has obtained, his Thunder Wave assisted in snagging many Shadow Pokémon, and could further level the playing field with moves such as Bite, Thunderbolt, and “Thunder, Bolt from a God!”. However, as a Jolteon, Voltaire’s physical stats are a bit frail, meaning his Bite lacks a bit of power. Also, he has no other way of protecting himself from Ground-type Pokémon, his biggest adversary. Despite this, he is incredibly effective against Flying and Water-type Pokémon, can resist Steel, and Flying-type attacks, is immune to paralysis, and can absorb electricity with Volt Absorb to recover health.
So, once again, I find myself asking who could fill the final slot on the team. There are, of course, many Pokémon among the remaining 25 used in Emile’s final teams that could fill that spot, such as Vui and Saikou the Espeon, Darmani the Donphan, Tessie the Lapras, Khold the Fearow, Altair the Altaria, and Pandora the Absol. But ultimately, I had to go with the one who best covered the remaining weak-points of the team, and could bring it to the opposition just as hard. And that one Pokémon is…
Sorry, couldn’t resist. 😛 No, it’s actually…
Volvagia is the final member of Chuggaa’s team in Pokémon Crystal, The Chick of said team (due to being the only female present), and the first and only pseudo-Legendary Pokémon used in any of his LPs. Named after the boss of The Legend of Zelda: Ocarina of Time’s Fire Temple, she is a sheer powerhouse of both the physical and special variety, and isn’t really lacking in either defensive stat, either. As a Dragonite, she has access to a wide and wealthy movepool, but sticks with the moves Extreme Speed, Dragon Breath, Ice Beam, and Thunder Wave. In later games, she also would be revealed to possess Inner Focus, which would prevent her from flinching, and could learn powerful moves to take advantage of her Flying-type, like Hurricane and Aerial Ace. She can resist Grass, Fire, Water, Bug, and Fighting-type attacks, and is completely resistant to Ground-type attacks. However, she is vulnerable to Dragon, Fairy, Rock, and Ice-type attacks. Though not invincible, as Lance might have once told Trainers, Volvagia is nonetheless a powerful Dragon/Flying-type, and one of the all-around mightiest members of Emile’s roster.
Alright, so let’s tally up their stats, using Azurilland’s Team Builder (not counting resistances or immunities granted by Abilities)…
…And yeah, looking good. No more than two Pokémon on his team share a weakness to any single type, all but three types have resistances from various members (and a couple of outright immunities), and at least four of them are battle-hardened Starters that likely have maxed-out EV training. Soooo…yeah, I think this is likely the best team he could hope to create from his previous teams. Of course, this could change in the future, depending on what his Platinum team ends up looking like.
So, that’s my look at Chuggaaconroy’s best possible team of six Pokémon. Think I missed someone? Lemme know in the comments below, and be sure to check out the Platinum Let’s Play as it continues. Ja né!
So recently, Chuggaaconroy finalised his team on his Let’s Play of Pokémon Colosseum. And because I have no life and was bored one day, I decided to do some in-depth analysis of his team. So with that said, you know what time it is!
So, let’s kick off with Emile’s starter, Saikou.
Known as the Big Good of his team on TV Tropes, Saikou the Espeon started off Emile’s team along with his Umbreon, Baggage. However, Baggage sadly stayed true to his eventual name and only served as a temporary member of the team until the final member of the team joined. Saikou generally puts up Reflect screens, blasts opponents with Psychic-type attacks that can also confuse, or teams with Pokémon that use Earthquake and puts up Protect to avoid being damaged himself. Saikou has weaknesses to Bug, Ghost, and Dark-type attacks and his low physical defence have led to many occasions where he’s taken massive damage, but his high-speed and special attack have conversely given him plenty of opportunities to dish it out as well.
Known as The Hero of the team, Corona the Typhlosion was Snagged as a Quilava from Rosso in Phenac City. His general tactic of go in, maybe lay down a Sunny Day, and starting hitting hard with Flame Wheels has pretty much become a staple of Emile’s game plan in battles. It might seem rather basic, but it’s worked rather efficiently thus far. Of course, he still struggles with Rock, Ground, and Water-types, and pairing him with Marshall, Emile’s Quagsire, can be potentially troublesome. However, he still does what he can to mow down the competition, and does it pretty well.
Considered The Lancer of the team (although for a time considered The Big Guy), Marshall the Quagsire was Snagged from Divel in Pyrite Town. His immunity to Electricity, his Water Absorb ability that causes Water-type attacks to heal him instead of damaging him, his fairly well-rounded stats (minus his speed), and Surf and Earthquake attacks that hit both opponents on the field make Marshall a major player on the team. Really, the only thing he needs to worry about is Grass-type attacks, but Emile’s usually smart enough to keep him off the field for those. He’s been involved in a couple of funny moments in the LP, not the least of which playing unintentional accomplice to the stupidity of Dakim’s Camerupt. Oh, and as an amusing aside, the second best choice for his nickname was Tim. Why? Because HE’S SO HAPPY! XD
Termed The Chick of the team, Affection the Misdreavus was Snagged from Vant in Pyrite Town. Affection’s placement on the team occurred during an absolutely hilarious run through the Pyrite Colosseum where her opponents repeatedly attacked her with moves that didn’t affect her. Now admittedly, Ghost-type Pokémon are immune to Normal and Fighting-type attacks, and Affection as a Misdreavus has Levitate, which makes her immune to Ground-type moves. However, the opponents didn’t attack her with ineffective moves one or two or three times, but TWELVE TIMES throughout that entire episode. She also knows Pain Split, which has made Snagging Pokémon MUCH easier for Emile. Sadly, 3rd Gen game mechanics and the lack of her evolved form hold her back a bit, but considering that she’s currently been attacked on nearly a couple dozen occasions at this point and walked out unscathed, I think that more than makes up for it.
The Big Gal of the team, Walnut the Forretress (don’t look at me like that, the fans came up with these) was Snagged from Vana in the Shadow Pokémon Lab. Walnut is the physical wall of the team, possessing a large number of resistances, is immune to Poison, and only has one weakness: Fire-type moves. But like with Marshall, Emile is usually smart enough to keep Walnut away from Fire-types. She can also poison opponents badly with Toxic, Protect from attacks and team-mates’ Earthquakes, and, if worse comes to worse, can go boom with Explosion and take her opponents with her. Walnut is definitely not the type to crack under the pressure of battle…I should never make puns in these. -_-
Considered The Smart Guy of the team, Granbull (does not have a nickname at the time of this writing) was Snagged from Tanie in the Shadow Pokémon Lab. As the final member of the team, Granbull is the one with the most to prove. He possesses the most physical power of his team, as showcased with his Strength and Earthquake attacks. Granbull’s only major problem is Fighting-type moves, though he does suffer from low speed (albeit not nearly as much as Marshall). Granbull’s first battle as a member of the team sadly didn’t go as well as Emile was hoping, but he’s since picked up the pace.
So, this is the part where I gotta look at the strengths and weaknesses of this team as a team. Between the six of them, they possess seven immunities: Normal, Fighting, Ground, Water, Poison, Ghost, and Electric-type attacks are all completely ineffective to certain members of the team. Also, two of the members have Protect, and two have Earthquake, so Emile can dish out massive damage on the opposition with little risk to his team. Having said that, Saikou and Affection are both weak to Ghost and Dark-type moves, and Quagsire and Walnut have x4 weaknesses to Grass and Fire-types respectively. While Saikou and Corona have good speed and Affection has decent speed, Marshall, Granbull, and Walnut are all relatively slow. Marshall is usually wearing the Quick Claw, which allows him to move first on occasion, but it’s impossible to predict when this could or could not work.
Ultimately, I feel that Emile has a good team. Is it his greatest team in his Pokémon LPs? I’m inclined to say no. I think that his Crystal run had a much better team. However, it should be noted that Emile is severely limited by the choices available in this game, so with that said, I feel that this team is pretty good. We’ll see how it plays out as time goes by, and also what Granbull’s eventual nickname will be. Ja né!