So, the past few days have been exciting for NetherRealm fans. As has been speculated and hinted at for a few years now, we finally have confirmation: Injustice 2 is on the way. What’s not so awesome for me is that, apparently, this game will not be available for any system I own. Once again, bend me over and f** ** ** *** *** for being a Nintendo guy. lol I kid, I get that this happens sometimes, and of course I’ll probably still watch playthroughs of the game when it comes out, but it’s a little frustrating is all. And I’ll get into why specifically, but for now, let’s take a look at the trailers.
Right off the bat, I gotta say how much I appreciate how frigging colourful the gameplay trailer was. Anyone who played the first Injustice game knows just how dark and gritty it looked at times, even when heroes like Green Lantern were on the scene, but this game has so many different bright and shiny colours and effects going on. It’s a marvel to look at, and a bit of a relief since, while I liked the announce trailer, the darker tone of it made me think we were going back there with this game. Instead, the announce trailer is simply to set a thematic tone with its darkness and everyone fighting, while the gameplay will be so much brighter, which makes me wonder a bit about how the story will unfold, if we’ll perhaps see a clash of all the darkness and despair from the previous game’s story going up against a more optimistic and hopeful era.
To explain what I mean by that, let’s look back on the plot of the previous game. And, before anyone asks, I did not read the comics, primarily because I knew I wouldn’t like the depressing and grimdark tone of it, though I do admit to laughing my ass off at some of the bits I’ve seen involving Harley Quinn. Why ISN’T Green Arrow’s hideout called The Quiver? But anyway, the point is, last game, we had the Justice League of a world more akin to what we’d usually expect out of our heroes being tasked with saving an alternate Earth (which I’m just going to call Earth Injustice) where Superman, after being tricked into killing his wife and unborn child, slipped into madness and took over, creating a conflict between his Regime and Batman’s Insurgency. In the end, the good Superman defeated the evil one, locking him away in a prison that robbed him of his powers, the members of his Regime were arrested, and the fallen Earth was given a chance to start over, though it was hinted at the very end that evil Superman still had a tiny portion of his powers left.
So, there’s two ways I think this story can go. The obvious one is to tell what happened on Earth Injustice after the Regime crumbled. After all, the Injustice comic has gone on for five years now, telling the tales of this world and its characters (and killing them off willy nilly), meaning a lot of work has been put into it. Seems like a waste to toss aside, is all I’m saying, especially now that there’s an opportunity to tell what happened next. However, I have a feeling that the story will consist more of “first things were bad, and now they’re worse”. Like I said, everything seems so bright and shiny in the gameplay. Now, that could be because of the better graphics, but honestly, I would take advantage of that. Show that there are people who have stepped up since the collapse of the Regime that have taken great care in building the world back up. Have the optimists trying to deal with fixing the world. Then the trouble starts, likely an invasion of some sort combined with Superman getting free, and have it be a clash between the two sides that shows the brighter, more optimistic side take on the darker and dire side. And when it comes to bringing back the old characters that died, maybe have them be brought back as Black Lanterns or zombies (Atrocitus IS apparently part of the story this time, after all, and he’s delved into necromancy in the past), or have characters like Red Arrow or Mary Marvel step up to take their place, but with a few adjustments.
The other way the story could go is to have it take place on the world where the good Justice League come from. Why do I think that? Well, let’s take a second and look at Superman’s arcade ending in the first game.
Now, before you ask, no, I don’t think the idea here would be to have this world end up exactly like the other. I think that would kind of be a waste and a retread. But what would happen if concern over that got so bad that the wrong person at the wrong time ended up with the control to kill Superman? Or, what if the government found out about what happened there and became worried about it happening in their world? Granted, much like Injustice 1’s plot, this is a story that has been done before in the animated series, but it still has potential to be explored, with different characters and interactions as part of it, and heroes and villains taking different sides in the debate that could lead to different alliances. And before anyone says “Well, Superman’s ending in arcade mode isn’t canon to the main story”, remember this is NETHERREALM we’re talking about. They either take elements of the different character endings and incorporate them in future stories and/or make character endings specifically to tease future events all the time.
Overall, though, I think all the signs point to this taking place on Earth Injustice. What especially gives it away is one of the stages we see in the gameplay trailer where Supergirl fights Atrocitus. We see a statue of Superman holding someone’s body, which I’ve heard many who have likewise watched this trailer suggest could be Lois Lane. We know from dialogue between the two Supermen at the end of Injustice 1 that Lois Lane is alive in the Justice League’s world, so this HAS to be Earth Injustice. This also might explain the new gameplay feature: The armour. In the last game, Batman gave the Justice League and members of the Insurgency super pills that were created by Superman and stolen from the Regime (and yes, as Matt and Pat of the Super Best Friends pointed out, Superman has been pushing drugs in this universe, lol) in order to make them tough enough to go toe-to-toe with some of the tougher superhumans out there. However, in the fallout of Superman’s defeat and the arrest of seemingly all the more powerful members of his Regime, what if they stopped making the pills, or perhaps the stuff required to make it ran out? That would lead to the most likely replacement in dealing with the new threat in the new game: Power armour. Something to augment and adjust their natural abilities to make them able to stand up to tougher opponents.
Regardless of what they do with the plot, though, I hope it’s at least less dark and dire than the last one. I don’t need to rant again about how pissed off some of the decisions with the story made me. Hopefully, the more optimistic tone going on with Rebirth (and apparently the movies now that Geoff Johns is gonna be taking over there) will translate here, too. I’ll go more into what I’d like to see from the game later, though. For now, lemme know what you think of what we’ve seen of this game so far, and let’s see if anything more about the game comes to light at E3. Ja né!
Well, I announced earlier this week that I’m doing a Justice League fanfic entitled ‘Justice League Infinite’. As such, I’m going through all seven members of this world’s League, what makes them different from their counterparts, etc. So far, we’ve looked at Batman, The Flash, Poison Ivy, and Superman. So, for today, let’s go ahead and take a look at this world’s version of the Spirit of Truth, Wonder Woman.
Origin wise, this version of Diana of Themyscira is pretty much the classic sculpted-from-clay story. Not that I have a problem with Wonder Woman being a demigod, just that it taints her back-story in a bad way. She also has her sister, Donna, who is a mirror duplicate of herself as a child and a possible inheritor to the Wonder Woman title, AND THAT’S ALL. lol What’s different is that, not only was her mother Hippolyta the first Wonder Woman on the Justice Society (an idea that’s been tossed around on occasion), but recently, Hippolyta and Aquaman were tricked into entering a fight to the death, which was witnessed by Diana and Mera. As a result of that, and as a means of keeping their respective peoples from declaring war on each other, Diana and Mera married, becoming co-Queens of each other’s lands, and thus uniting the people of Themyscira and Atlantis (meaning Themyscira is no longer a land bereft of men). Of course, the two were already close friends, thus making their relationship a bit interesting now that they’re wives. In terms of personality, Diana is a compassionate, loving soul, but while she will try to negotiate her way out of a confrontation, she will fight with the ferocity of a lioness if necessary to protect the weak and defenseless. Likewise, while she will not bring death to humans, she has no such compunctions for demons, monsters, undead, and some aliens.
Regarding Wonder Woman’s costume and appearance, take her Earth 2 costume in the New 52 (only with gold replacing all the silver and red boots instead of blue), give her chest coverage that her Justice League War costume had and the ponytail (because I LOVE it, lol), and a red cape like she’s sometimes seen in on some of her more diplomatic missions. As far as her skill set goes, she has her usual package of super strength, speed, reflexes, durability, and stamina, tracking skills, and is a master of both unarmed combat and wielding a shield and sword. She’s also a highly skilled diplomat and negotiator, meaning that she can oftentimes avoid ever having to use such gifts in combat by putting an end to conflict before it ever even begins. She can also fly fast enough to keep up with Superman, but as a means of reserving energy, she mostly prefers to fly on the back of a pegasus. As always, Diana wields the unbreakable Lasso of Truth, which forces one to reveal their true nature, tell the truth, and even free them from brainwashing or other types of control. Finally, she has the Bracelets of Victory, which guard against all forms of attacks. When the bracelets are removed, however, most of her natural abilities increase to ludicrous levels, the likes of which even Superman cannot contend with. For all of these abilities, though, Wonder Woman isn’t invincible. Her stamina, while incredible, does have limits, meaning she will eventually tire out if a battle runs for too long. Also, while removing her bracelets doesn’t cause her to go into a berserker mode like in the comics, it DOES put a huge strain on her body. Just a couple of minutes is long enough for her to be ready to pass out in this state. Finally, while her compassion is a great gift, it also comes coupled with a sense of self-sacrifice, constantly causing her to put herself in harm’s way to protect others. Granted, she more often than not walks away without being too harmed, but when you consider the possibility of her leaving Themyscira without its Queen…well, hindsight is 20/20.
…So, that’s all there is to know about Infinite Wonder Woman, but what about her new wife? Granted, she won’t be joining the Justice League, but she will be making an appearance or two, so let’s look at Mera.
Again, Mera is very similar to the mainstream version seen in the comics: A princess/assassin from another dimension sent to kill Aquaman, but instead fell in love with the King of Atlantis and married him. She’s also become somewhat of a surrogate mother to Jackson Hyde, AKA Aqualad, due to his estrangement from his father, Black Manta. In this universe, she’s also a close friend to Diana, and accepted her proposal to get married for the sake of their friendship and their peoples (which is quite the twist from Flashpoint). While kind and loving, she is also known to fly into fits of rage when wronged. You know the old saying “Heav’n has no rage, like love to hatred turn’d, nor Hell a fury, like a woman scorn’d”? If William Congreve had lived in today’s society, he likely would’ve been talking about Mera. And yeah, I know, it can be something of a sexist comment, but it’s most certainly true of Queen Mera ‘Don’t You DARE Call Me Aquawoman’. While she understands that she SHOULDN’T kill, she at times has difficulty keeping the desire to in check.
Mera is more or less exactly like the mainstream version of her in both appearance and powers. Like Aquaman, the Queen of Atlantis is perfectly capable of surviving in a kingdom at the bottom of the sea, meaning she has the strength, durability, and enhanced sight of someone who lived in a place so dark and having such constant pressure put on her. She’s also an extremely fast swimmer, and possesses a leap out of the ocean measuring at approximately 1000 feet. Mera also possesses telepathy, able to send messages to someone’s mind and receive replies, though she lacks skill in terms of digging deeper into a person’s thoughts. Her trademark ability, however, is her skill in manipulating water. She can shift water around to her will, form hard water weapons, and launch concussive blasts. Also, get her REALLY mad, and she could conceivably warp the water molecules inside of someone to hurt them from the inside. Ultimately, her greatest weakness is her anger, as it can blind her in combat and cause her to make mistakes. Also, while she’s durable enough that bullets would only scratch her skin, she is by no means invulnerable.
Anyway, that’s it for Wonder Woman and Mera. Next time, we wrap up our look at the Justice League Infinite with Green Lantern and Doctor Fate. Ja né!