Monthly Archives: December 2013

New Year + New Comics – Money = Having To Drop Current Titles

So, as I’ve mentioned before, I’m planning to pick up the new Black Widow, Ms. Marvel, and She-Hulk books when they come out. In addition, I’m honestly kind of enticed into at least checking out an arc of Iron Man‘s coming up soon where Malekith, the main villain from Thor: The Dark World, plans to find the Mandarin’s rings to gain even more power. However, since money’s gonna be a little on the tight side for reasons I don’t wanna get into, that means dropping some titles to make room for the new ones. So, let’s go through the books I regularly buy these days to get a better idea as to which stays and which goes.

Batman

Hell no, I ain’t dropping this book! This is the best frigging book DC puts out every month! Scott Snyder and Greg Capullo have been putting out one of the best runs of Batman in years, and I’ve been loving the crap outta this book since day one that I’ve been buying it, and I honestly don’t see that changing any time soon. Batman STAYS.

Superman Unchained

Again, the best Superman book of the New 52, though largely because it still feels like the pre-Flashpoint Superman. Y’know, the far better one. lol Not planning to drop this one, but depending on how long it winds up lasting, I may not have a choice. For now, however, Superman Unchained STAYS.

Nightwing

Nightwing has been great, especially since the move to Chicago (although I still don’t understand why there and not a New 52 Blüdhaven, but whatever). I’ve said it before and I’ll say it again, Nightwing has kinda been reminding me of Spider-man before Marvel ruined Spider-man. Now, depending on the ending and fall-out of Forever Evil, I MIGHT be dropping this book, or it might even be getting cancelled. We’ll just have to see what happens.

Supergirl

As great as Supergirl’s been, I’m thinking I might have to drop it, on account of a change coming up where Supergirl is going to be joining the Red Lanterns. Mind you, that all depends on whether or not this decision turns out to be permanent. If so, dropping. If not, we’ll see. Either way, though, I think I’m gonna skip the next arc involving Lobo, just because it doesn’t look terribly interesting and it’ll free up some cash.

Batgirl

Yep, I am coming back to Gail Simone‘s Batgirl, as was always my intent once Batgirl: Wanted was over. I won’t be picking up the next issue, since it’s a tie-in to an event I’m not gonna be following, but after that, apparently Batgirl’s gonna be teaming up with Strix, so that should prove interesting. So yeah, gonna say with some confidence that Batgirl STAYS.

Batman/Superman

Batman/Superman has been a lot of fun, albeit pretty different, and I do plan to get the trade for issues 1-4 when it comes out, perhaps for my birthday, but I don’t really plan to follow the crossover with Worlds’ Finest, so I guess whether I continue to pick it up after that will depend on what comes afterwards. Still, I give props where props is due to Greg Pak for making this a fun series, which is what a team-up book for Superman and Batman should be. Now if you could talk DC into bringing back the old Superman/Batman logo for it, that’d be great. I don’t care which hero gets top billing, just bring back the logo. lol

Talon

James Tynion’s Talon’s been AMAZING, but it’s also changing writers and gonna be going in a new direction, so I gotta wait to see how that goes before making a decision. If it remains as great as it’s been, and we get to see Calvin Rose and Casey Washington continue to be awesome, definitely gonna continue to pick Talon up.

X-Men

Brian Wood’s X-Men continues to be fun and engaging, which is good since it’s the only mainstream all-women team right now with Fearless Defenders being cancelled and Birds of Prey having Condor, AKA That Guy No One Cares About. And I know, the Birds have had a dude on the team before in the form of Hawk, but that was only ‘cuz Dove was on the team and it’s always best to keep Hawk and Dove together. Sadly, it had a little bit of a shake-up with its roster due to Remender deciding to kill off Rogue in Uncanny Avengers and Kitty deciding to go hang out with Cyclops of all people, but the current line-up works too, so I’m probably gonna keep with it.

The Movement

The Movement…Yeah, I’m sadly done with this one. Not Gail Simone’s best work, as I feel the overall storytelling and character arcs are kinda messed up, but the characters themselves are alright, and I hope that the book improves and gets new readers. Maybe I’ll pick it back up someday if that happens.

Red Sonja

On the other hand, Gail Simone’s Red Sonja is definitely sticking around on my pull list. This is Gail at her best, when the people above her basically just let her do whatever she wants, and it’s FANTASTIC. XD So yeah, Red Sonja STAYS.

Batman and Robin

And finally, Batman and Robin, or rather, Batman and Whoever these days. Look, I’m gonna be honest, I like Peter Tomasi‘s writing a lot, but at this point, if we don’t get a new Robin soon, this book is going to suffer a LOT. Why? Three words: Lack of direction. It feels like Tomasi is having to stall for the moment that either Damian comes back or someone takes his place. Batman and Two-Face has been alright, but if this continues for much longer, I may need to seriously consider dropping this book.

So, of the books I just listed, four are staying for certain and one is getting dropped. That leaves Nightwing, Batman/Superman, Supergirl, X-Men, Batman and _____, and Talon. Which of these books do you think deserve to stick around, and which do you think should be banished from What I Bought Today? Lemme know in the comments, and/or vote below which of the six you think is the best, and we’ll see what happens in the new year. Ja né!

What I Bought Today – Batman #26, Nightwing #26 (WARNING – SPOILERS)

So, it is Wednesday, so naturally I went to Heroes Beacon, and have returned to tell you all about…

What I Bought Today

Regarding what I said last week, I’m still looking over which books I’ll be continuing to buy into next year and which ones I won’t. Pretty sure I’m dropping The Movement, for reasons I gave before, and POSSIBLY Supergirl, since apparently they’re going to be turning her Red Lantern, possibly permanently. Haven’t committed completely to a decision on that one. Either way, though, that change isn’t coming for a while, so the book is still in the safe zone. Two books I can safely say I WON’T be dropping anytime soon (unless something REALLY dumb happens, and I’ll get to that later) are the two I bought today. So, let’s take a look at ’em, starting with Batman #26.

So, apparently Luciusheel turn at the end of last issue was actually a fake-out. He’d actually injected Bruce with a vaccine for Doctor Death‘s serum. The two start to make their escape, after Bruce blows Death down a chamber with the force of a jet aircraft (See Edna? It happens whether you wear capes or not, lol), but apparently even that’s not to beat the guy, who comes back and nearly shatters Bruce Wayne‘s skull. Thankfully, James Gordon is on the scene and says, and I love this quote, “Step away from the billionaire and put your claws in the air”. However, after tending to Bruce’s head, something I think they should do more often, Bruce doesn’t seem too happy to be saved by Gordon and isn’t willing to share info. And here’s the return of my one problem with this part of Zero Year: Jim Gordon. Apparently, in this interpretation, he and his partner took pay-offs for protection, and Jim himself has some kind of secret involving the Crime Alley shooting. Depending on how this goes, this may just screw the idea of Gordon, in that he is supposed to be the one cop in Gotham you cannot buy off and cannot be corrupted. Between this and Batgirl: Wanted, which is thankfully over, I get the feeling that DC is just crapping all over poor Jim Gordon. At this point, I don’t even blame Scott Snyder or Gail Simone for this anymore, this HAS to be higher-ups in DC doing this crap. That said, while I didn’t buy Batgirl #26, I did READ it, and thankfully Gail kind of salvaged him a bit in that book, and I expect Scott will find a way around this too. Otherwise, rest of this comic is frigging great, Doctor Death makes a great villain for the second arc of Zero Year, and we keep flashing back to a death chamber in the Middle East where I’m assuming Bruce, prior to returning to Gotham City, is locked up, and I know this ties in somehow, I just have no clue as to how. lol

Nightwing #26 was awesome. Remember the psychotic mimic woman from earlier, around the time when Nightwing first came to Chicago? Well, she’s stealing anti-psychotics. Frankly, I don’t know why doctors aren’t forcing her to take anti-psychotics, but she’s stealing them illegally, so Nightwing tries to stop her. Oh, and she’s calling herself Marionette now. Thing about her is, as an expert mimic, she’s able to replicate Nightwing’s acrobatics with freaking ease, meaning the best advantage in Dick’s arsenal is being used against him, and any plans he has to use his acrobatic skill against this enemy is out the window. That’s a great match-up! That’s a great scenario to put him in! So, let’s screw that up by having the Mad Hatter show up and reveal that he made Marionette who she is. Okay, to be fair, it’s not a for certain screw-up, provided that Mad Hatter sticks to the background and have Marionette be the one who takes Dick on directly. Otherwise, moving Nightwing out of Gotham makes no sense if they aren’t going to have him build his own rogues gallery of non-Gotham villains. Oh, and apparently we’ve just decided to forget all about how Mad Hatter fridged that one love interest of Bruce’s that nobody cared about until she was HORRIFICALLY MURDERED? Yeah, those were good times. Ugh. Sorry, if it seems like I’m crapping on this book, I’m really not. I just disagree with the decision to bring in Mad Hatter, especially so soon after THAT arc in Batman: The Dark Knight. The rest of the book is awesome, and I REALLY hope it’s sticking around, despite rumours we’ve all been hearing regarding Nightwing.

That’s it for this week. Check in week to see my looks at Adjectiveless X-Men, Batman and Two Face, Red Sonja, and more. Ja né!

 

‘Infinite DC – Birds of Prey: Dark’ Fanfic Update – Closer Look At The Team (WARNING – SPOILERS)

So, one of my fanfics, Infinite DCBirds of Prey: Dark has recently hit 13 chapters with 38,360 words, making it currently the longest story I have written on Fanfiction.net. Also, what started off as a group of four superheroines has now expanded into a team of seven, with several characters appearing in supporting roles from time to time, and with a somewhat steady rogues gallery. So, I thought I’d take a moment to give a brief glimpse at the cast of characters that form the team in my story, in the chronological order they appeared in. Keep in mind, the bios on the characters are strictly based on how they are in the fic itself, though they do take large inspiration from various comic book, cartoon, video game, and movie counterparts they may have. So, let’s begin with…

Black Canary

Bio: Dinah Laurel Lance, a second generation superheroine, as well as the second individual to take up the codename Black Canary after her mother. Originally Green Arrow‘s fiancée, they broke up before the wedding due to Green Arrow’s overall lack of commitment to their relationship, though she does still care for him as a friend. She has a long friendly rivalry with Huntress, as the two have apparently had to save one another on numerous occasions. She also was room-mates with Barbara Gordon when they went to college. After meeting Raven and letting her stay at her apartment, Dinah become something of a big sister to the half-demon, though this can sometimes lead to her becoming overprotective of her. She’s generally very confident in her team-mates, giving Madame Shazam an almost immediate vote of confidence, and is often seen as the glue that holds the team together, giving support and encouragement wherever possible.

Powers/Abilities/Tools: Black Canary is strong martial artist, having been trained by Wildcat in the art of self-defence and possesses above average strength for a woman of her size and age. She generally wields a sansetsukon, a three-piece staff, which has been modified to conceal a pair of sickles in its opposite ends, which she can use for slashing monsters, weapons, structures, or for stabbing into walls to slow her decent. She owns a motorcycle that she uses on her nightly patrols, and is generally very protective of. In fact, one thing you do NOT want to do to Dinah is in any way, shape, or form bring harm to her bike. When all else fails, Black Canary can let loose the Canary Cry, a powerful sonic screech that can shatter glass, knock back opponents, tear up concrete, and enhance explosives set off by her team-mates.

Weaknesses: The Canary Cry can sometimes be difficult to control, which has led to property damage on her part. Also, she cannot achieve it if she has any sort of lung or throat ailments. However, Black Canary’s biggest problem is that she can at times be a bit too impulsive, preferring to use her natural instincts in combat over advanced planning, and becoming too protective of her bike, her equipment, and her friends. She’s been shown to be highly susceptible to the Sons of Trigon’s sin amplification powers, particularly Jared’s ability to induce and encourage feelings of anger and aggression.

Raven

Raven

Bio: Rachel Roth is a half human, half demon child of Trigon the Terrible. At some point, her general distaste and guilt over her father’s tyrannical rule over the Under-Realms and his attempt to take over Earth led Raven to betray him and her brothers, the Sons of Trigon, in an effort to stop their plans to rule the world of her people. As a girl in her very late teens, Raven can at times be sarcastic and moody, and often-times finds herself lacking confidence and can even at times become depressed and self-loathing. However, this was later revealed to also be because of an imbalance in her human and demon DNA resulting in her being born a hermaphrodite, as well as a massive amount of guilt she felt over watching silently as her father took over the Under-Realms. She has begun to feel a bit better about herself, though, thanks to a recent meeting with the heroine Virtue.

Powers/Abilities/Tools: Raven possesses powerful telekinesis with which she can levitate herself around as she likes, or lift heavy objects or throw enemies around, as she prefers not to become physically violent. She also can project energy fields of black light in the form of force fields and a raven familiar. Her familiar is used to keep her costume in a pocket dimension, as well as carry herself and groups of people across long distances, able to phase through solid matter to get to where she’s headed. Raven also has the ability to heal some wounds, and can tap into her more demonic side to gain access to pyrokinesis and the ability to harness and warp the element of pride within a person.

Weaknesses: All of Raven’s powers have the same drawback: Raven must be able to keep a clear head and focus on the task at hand. To overcome this obstacle, she can use the chant developed by the monks of Azarath, “Azarath, Metrion, Zinthos”, to help her concentrate, thus improving the potency of her powers. Her more demonic powers, however, have added drawbacks, as they can put a harsh drain on her stamina, as well as temporarily change her skin and eyes to reflect those of her father’s.

Huntress

Bio: Helena Bertinelli is a member of what was once of the wealthiest Mafia families in Gotham City‘s history. After watching her parents murdered before her eyes when she was 8 years old by Omerta the Silencer, Helena dedicated her life to obtaining vengeance on those responsible. Upon reaching adulthood and gaining her family’s fortune, she became the Huntress, a masked vigilante, and set out looking for Omerta. This crusade eventually got the attention of Batman, who tried to help her channel her rage, but when Omerta appeared again in Gotham, she nearly lost control and would’ve put an arrow between his eyes if Batman wasn’t there. Realising her mistake, she’s tried to make amends and become a better crime fighter as a result. She has a friendly rivalry with Black Canary, as the two have had to rescue each other on several occasions, and she also has a love/hate relationship with Batwoman, starting off as resentment for the Dark Knightess, but eventually becoming more friendly teasing, at times even flirtatiously so.

Powers/Abilities/Tools: Huntress is highly acrobatic and adaptable, able to befuddle opponents with her flips, tricks, and improvisation. Even large groups of enemies have trouble dealing with her. Her main weapon is a crossbow, which comes complete with a number of trick arrows with interchangeable arrowheads, each granting said arrow a different function. The number and versatility of these has been boosted exponentially since teaming with Batwoman, who, much to her chagrin, has an even larger inheritance to work with and a natural knack for building gadgets. She also likes to ride in the side-car of Batwoman’s motorcycle, which comes complete with a mount for her crossbow, and an ejection seat for getting the drop on criminals.

Weaknesses: While Huntress values the help of her team-mates, she often forgets that she’s part of a team and works on her own, which can get her into trouble. As a result, she’s had to be saved by her friends several times. Also, while her crossbow and trick arrows are a huge help in the field, if she loses her crossbow or runs out of ammo, her overall level of help in the field drops, as she doesn’t carry much else and her martial arts skills, while impressive, pale in comparison to those of Black Canary’s.

Batwoman

Bio: Katherine Kane is the daughter of Colonel Jacob Kane, and as such grew up an army brat. However, her childhood and adolescence was an often-times tragic one. When she was 12 years old, her mother was murdered by a group of gunmen. When she joined the military academy herself, despite being the top of her class, she was forced to leave when she refused to break the academy’s own code and lie after being found to be involved in a lesbian affair with her room-mate. Moving back to Gotham City, she found her father engaged to a wealthy socialite and that her home-town was brimming with corruption and mayhem. Inspired by the actions of Batman, Kate decided to put her inheritance to good use, becoming the Dark Knightess, Batwoman. Despite their similarities, she often-times butts heads with Batman, which was why they were both all too eager for her to take on a mission that took her far away from Gotham. Upon meeting Barbara Gordon, Batwoman was initially envious and resentful of her skills as Oracle, but upon learning of her past as Batgirl and getting a stern talking-to, she instead began a close partnership with her predecessor. While initially annoyed by the antics of her team-mates, Batwoman has since mellowed out, even occasionally joining in the fun when it suits her. She also possesses something of a love/hate relationship with Huntress, which started off as resentment from the Violet Marksman, but eventually became more akin to friendly, even flirtatious, teasing between the two.

Powers/Abilities/Tools: Batwoman carries a large number of Batarangs, which come in several types, like standard throwing star, explosive, and concussion. She also possesses throwing discs that enlarge into protective domes, bolas, a comm link in her cowl to her base, ‘The Attic’, a remote connection to her computer, and the trademark Batclaw grapple gun. She even wears a wig rigged to a device in her cowl that sends a minor shock to anyone that tries to pull on it, thinking it’s her real hair. Her preferred tool in the field, however, it the Remote Claw, a claw that grapples onto a target, then fires a second claw on a line to a second target before the line retracts. She also has a red motorcycle based off of Batman’s, which has a side-car for Huntress. Beyond all of this, Batwoman is also a skilled martial artist, is well versed with military protocol and terminology, has impressive detective skills second only to Batman, and is easily the most strategic of the team, often-times making her the de facto field leader.

Weaknesses: Although Batwoman’s gadgets are impressive, they are rarely able to inflict much lasting damage to the Sons of Trigon. Also, much like Huntress, as impressive as her martial arts skills are, they simply don’t compare to those of Black Canary’s. She’s also somewhat obsessed with proving the existence of a group called the Secret Society, which has sadly led to many a dead-end. Beyond these, however, her only other weaknesses are her limitations as a human being with no superpowers, but her drive and determination are usually enough to overcome these.

Oracle

Bio: Barbara Gordon, daughter of Gotham City Police Commissioner James Gordon. Initially seeing the system in Gotham as being broken, with police officers and politicians corrupt and turning a blind eye to illegal activity, Barbara became inspired by Batman’s crusade against crime. Using her already impressive deductive reasoning, athleticism, and computer hacking skills, she took up the mantle of Batgirl for a time, until she decided to focus on her college life, where she met and roomed with Dinah Laurel Lance. However, her plans to eventually go back to crime fighting were ended when she was shot in the spine by The Joker as a message to her father. Now left in a wheelchair, presumably for the rest of her life, Babs was left thinking she would never enter a crime-fighting career again, until she refocused on her hacking skills to become Oracle, assisting superheroes from behind the scenes. She eventually opted to join Dinah and her team, the Birds of Prey, as their tech support, information gatherer, and an extra set of eyes and ears for them all, keeping them connected at all times. She naturally gets along best with Dinah, as the two are best friends, though they can occasionally bicker like an old married couple. Initially, Batwoman was envious and resentful of Barbara, but after learning her whole story, she instead decided to become Babs’ legs in the field, leading to a close partnership between the two.

Powers/Abilities/Tools: Oracle is quite possibly the greatest computer hacker on Earth. Anonymous phone calls, hacking security cameras, gaining private information, and erasing all evidence of herself that she leaves behind is mere child’s play for her. She’s also quite possibly the only person to know every single known superhero’s secret identity, though has no problem keeping such information to herself. Despite losing the use of her legs, Barbara is still a skilled marksman with a Batarang, has trained with an array of mêlée weapons, and while she can’t kick a person’s ass, she has no problems punching their teeth in.

Weaknesses: Sadly, Oracle’s most obvious weakness is the inability to use her legs, having been restricted to a wheelchair. This means that, while she could handle run-of-the-mill goons, the chances of her surviving a direct encounter with some of the more dangerous criminals and supervillains are slim. However, considering that she rarely if ever is physically anywhere near danger, has a team of superheroines at her beck and call, and even knows how to get ahold of Batman for help, this is rarely an issue.

Madame Shazam (not actually Mary Batson, though she does wear the same costume)

Bio: Marie Hikari is the 13-year-old Asian-French-Canadian daughter of a Quebec man and a Japanese woman. Sadly, her mother died in a plane crash when Marie was only 11, and her father soon turned to a life of bank heists to support his daughter. Upon his arrest, Marie found herself homeless. All of that changed, however, when she was summoned to the Rock of Eternity by Billy Batson, also known as Shazam. Billy, having been a member of the JSA, had gone into hiding following the passing of a Superhero Registration Act. However, seeing that the act was over, but needing to stay with the Rock of Eternity, he instead underwent the same process as he was put through years ago, and selected a child who was innocent, pure of heart, and had a natural desire to help people. He thus chose Marie, who became Madame Shazam. Lacking any kind of direction in how best to use her powers, though, Marie was pointed in the direction of the Birds of Prey, joining the team as both a trainee and as the sheer muscle of their group, being the World’s Mightiest Mortal. Despite her lack of experience, she was given a vote of confidence by Black Canary, and the rest of the team quickly accepted her.

Powers/Abilities/Tools: Marie can call out the word “Shazam!” to summon a lightning bolt from the sky, which will transform her into her Madame Shazam or back into Marie. When she becomes Madame Shazam, she becomes a grown woman, is immediately granted her costume, and gains the Wisdom of Solomon, the Strength of Hercules, the Stamina of Atlas, the Power of Zeus, the Courage of Achilles, and the Speed of Mercury. Beyond the obvious points of all of these gifts, she can fly, turn into electricity that can phase through solid objects, and can call down thunderbolts to blast enemies.

Weaknesses: As Marie is still new to being a superheroine, she lacks control over her powers, specifically holding back the full extent of her strength and speed. This makes her fighting mobsters a frightful idea, as she could inadvertently kill one if she’s not careful. Also, despite having access to the Wisdom of Solomon, she can at times still act like childish, and can be caught off-guard do to her naïvety and inexperience. Lastly, if for any reason she’s unable to speak the word “Shazam!”, she’s left helpless in the body of a 13-year-old girl with no formal training in self-defence.

Lady Blackhawk

Bio: Zinda Blake was the first woman to join becoming an honorary member of the Blackhawks, a team of ace pilots,  in World War II. Despite their rule of not allowing women in combat, she was able to earn the moniker of Lady Blackhawk, and was believed to only be a poster girl for the team, while actually being one of the finest fighter pilots on the team. The Blackhawks often-times went into combat alongside members of the JSA during the war, and for several years after. However, after an accident in the 50’s where the team battled a time-travelling criminal named Warp, destroying the device he used to open temporal rifts, Zinda was pulled through time, winding up approximately 60 years in the future to find herself as the last Blackhawk, and one of their former training facilities now occupied by the Birds of Prey. After a rocky first meeting with the group, she decided to join the team, adding her piloting skills, quick wit, impressive marksmanship, and other talents to the team. She does have her issues fitting in at times, though, given how much society has changed in 60 years, but her team-mates know she always means well and is just having trouble adapting. Otherwise, she’s a good friend to them all, and likes to trade jokes with Black Canary and Huntress.

Powers/Abilities/Tools: Lady Blackhawk can pilot just about anything that flies, having studied how every single aircraft built up until the 50’s worked, even those forgotten or specifically neglected by history. Anything she can’t pilot, she will figure out in remarkable time. She’s also an impressive marksman, carrying a pair of pistols as her side-arms, but she knows how to use them as non-lethal weapons, seeing as she knows how superheroes generally detest killing, herself only every having had to do so when there were no other options. Aside from that, she’s an expert negotiator and interrogator, and is not above using some of her feminine qualities to distract men.

Weaknesses: Since Zinda doesn’t generally carry much into battle, aside from her pistols, she lacks versatility in the field. While she does basic hand-to-hand combat training, it wasn’t really mandatory learning for a team of pilots, so her fighting skills aren’t the greatest. Finally, the most obvious problem for her is adapting to modern technology. While she can fly just about anything with wings, things like the internet, certain gadgets and tools, and other such devices will more often than not blow her mind.

The Birds of Prey: Dark

And there you go, the seven members of the Birds of Prey: Dark. Lemme know in the comments what you think of the team, if there are any other characters you would like to see appear as supporting characters, antagonists, etc., and next time we’ll take a look at some of those that have appeared up until now. Ja né!

What I Bought Today – Fearless Defenders #12, Batman/Superman #6, The Movement #7 (WARNING – SPOILERS) + Farewell Fearless Defenders

Well, tis Wednesday, meaning it’s time to look at…

What I Bought Today

And no, I didn’t forget last week, I just didn’t buy anything. The weather was nasty out, so I didn’t go out. Also, I’ve been home sick with a cold, and I got my early Christmas present, the Wii U, a bit earlier than expected, hence why I haven’t writing much. But, I’m back, which means I now have the unfortunate responsibility of sending of one of my favourite books from this past year: The Fearless Defenders.

Suffice to say, Fearless Defenders, despite one or two dipping points, has been a delight to read this past year. I still haven’t had the chance to grab the first few issues before the one that hooked me, the issue with the awesome tournament fighter select screen cover, but I plan to, as soon as I can find them. In the meantime, though, I’ve loved what I’ve read of the series. If I haven’t made it clear, my favourite characters of the book have thus far been Annabelle, Valkyrie, and the newly created Ren Kimura. Still, the other members of this all superheroine team have been awesome in their own ways. It’s a shame to see their comic go, but at least we’ll always have the memories. And with that said, let’s look at Fearless Defenders #12.

So, long story short, Enchantress and the other Doom Maidens that Caroline LeFay let go ratted her out to the Defenders, so they go to where she and the rest of her team are hiding, while picking up a new member for the ride. It seems that Annabelle and Valkyrie are kind of having troubles, since it turns out part of the agreement with the All Mother to allow their little trick and let Annabelle return to the realm of the living was for her to remind Valkyrie of her duty to bring together shieldmaidens, not defenders. Also, Valkyrie’s a bit bothered by the fact that, every day, she’s becoming more and more like Annabelle. However, Annabelle counters that she agrees with Valkyrie, that the world needs Defenders, not shieldmaidens, and that she too is becoming more like Valkyrie. It’s a lot like Yugi and Yami Yugi from Yugioh: The two are balancing each other out. So, after hinting that Valkyrie likes Red too (thanks for suggesting the threesome that can never be, Cullen, lol), Valkyrie and the other Defenders go to work and stop the Doom Maidens, while Caroline decides to sacrifice herself to a pit sending off energy to summon something. The Defenders have their new recruit, Frankie Raye, AKA frigging Galactus‘ former herald, siphon off the energy to stop the pit, but it appears to have nonetheless summoned Morgan LeFay back to Earth. Still, the Doom Maidens are defeated, which is likely a huge hindrance to her plans, so I’m calling it a win for the heroes, which is good to see for the final issue. Still, I totally wanted to see Cullen Bunn’s plans for the book come to be, particularly them going into space and confronting Galactus. Although, I suppose revealing said plans may be a way to entice people into wanting to see the book come back. 🙂

Batman/Superman #6, still going with the gimmick of turning it on its side, apparently gonna be a thing for this arc. But regardless, we open the comic and we find that, following his VERY short fight with Mongul at the end of #5, Batman is dead…No, I’m not kidding. Mongul put a smoking hot hole in Batman’s chest. He’s DEAD. BUT, since it’s Batman, and this isn’t a major storyline that would get tons of attention, naturally he gets a get-out-of-jail-free card. A nanotech cloud formed by the players in what they still believe only to be a game brings him back. Fortunately, this gives him access to whose playing, and as soon as Supes finds out Jimmy Olsen is sitting in, he yells at him to knock it off…I think Olsen may have soiled himself right then and there. lol Anyway, Batman uses new powers granted to him through the tech holding him together to try to destroy the machine holding the game (and now himself) together, but Jimmy and the players stop him by taking over, having figured out now that it’s all real and not wanting Batman to die. Instead, they help him deal with Mongul when he starts attacking people, while Superman battles Mongul head on. However, Mongul has another trick up his sleeve. Remember how in last issue everyone’s heart rate went up, and now people have been a bit more prone to anger and violence? Yep, Mongul spread the pollen of a blossom that increases the urge for violent behaviour in people. And with the game up and running, now open to a ton of people who are affected by the pollen, and with Batman under their control, Mongul has the army he wants with the appropriate weapon for them to use: A super-powered Batman on equal footing with Superman. Unlike Earth 2, however, I like this twist, as we know this won’t be permanent, for obvious reasons, and that either Superman will find a way to free him, or Batman will override the system somehow, or Olsen and the others will free him. And hey, at least they’re doing this with Batman instead of Superman for the who-knows-how-many’th time this year.

The Movement #7…Yeah, I think I’m dropping this book. Make no mistake, though: I still support this book. I still want this book around. I like the characters. I think I proved that when I made Virtue a character in my Birds of Prey fanfic. The reason I’m dropping this book is out of necessity. I don’t wanna get too much into it, but money is going to be an issue for myself and my family for a little while, and there’s some books coming out next year I wanna get, so I have to even it out. As a result, I will most likely be dropping The Movement, as well as one or two others. So, why The Movement? Well, because while I like the characters and the concept for the story, the plot itself seems a bit unfocused and goes back and forth on what it wants to do. Characters will just do complete 180 turns on their plans with little contemplation, like I mentioned before with Tremor, or here where Vengeance Moth tells Burden that the exorcism last issue was bunk. The only one that seems consistent is Virtue, I LOVE Gail Simone’s writing (which is why I’ll be more than happy to start buying Batgirl again once the current arc is done), and these characters are really special to me, but this story needs better focus.

Anyway, lemme know what you thought of this week’s comics, and join me next week as we look at Batman #26 and Nightwing #26. Ja ne!

Zero Year: Hitting historians in the feels

Yeah, if could, I would blow that image up and put it on a wall in my room. I love it that much! 😀

Lady Batman

Warning! Contains spoilers for Batman #24 in The New 52!

Lately, it has occurred to me that being a historian is the saddest profession in the world. This is because no matter my dedication – the historic documents I read, the archives I visit, the photographs I look at – I 27 Batman Covermay only experience the past in the present. I will never know what it was like to run, helter-skelter from a schoolyard to the nearest newsstand in May 1939; to hand over my shiny ten cents in exchange for what was waiting for me and millions of other kids – the first sighting of Batman, ready to show the world what the opposite of cowardly and superstitious meant. So, the cover of the original Detective Comics #27 has never felt like mine. It belongs to someone else; an eleven year-old child born long before me.

At least, that’s what…

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